Re: RE: any MOTOR heads out there?
| Date : Wed, 25 Jul 2007 11:24:09 -0700 |
| To : XSI(at)Softimage.COM |
| From : Adam Sale <adamsale(at)shaw.ca> |
| Subject : Re: RE: any MOTOR heads out there? |
still waiting on a response from Softimage. I sent an email to phil over there and he said he would get back to me.. I imagine they are crazy busy with Pre Sigg and all.
The two or three BVH I was having probs with worked flawlessly on the xsi biped rig, I wonder if MOTOR was designed with that rig as a test subject..
So your issue has been with shoulders and arms as well eh?
I did find that the arms solved themselves much better (using IK) if the IK control was a child of the chains root it was driving.
I had a few other setups that had the IK controls parented differently than the biped rig.. and they gave very bad results.. but when I tried to mimic the biped Rig hierarchy as closely as possible, I had better results..
Odd though isn't it.. Shouldn't MOTOR work regardless of hierarchy? I thought it was more of a spatial solver for applying animation data from character to character, or mocap to character....
Adam
----- Original Message -----
From: carl <carl@measurand.com>
Date: Wednesday, July 25, 2007 10:50 am
Subject: RE: any MOTOR heads out there?
To: XSI@Softimage.com
> Any did you figure it out?
> I have still trouble with shoulders
>
>
> -----Original Message-----
> From: owner-xsi@Softimage.COM [mailto:owner-xsi@Softimage.COM]
> On Behalf
> Of Adam Sale
> Sent: Friday, July 20, 2007 1:49 PM
> To: XSI@Softimage.COM
> Subject: Re: any MOTOR heads out there?
>
> Hey Frank, Raffael..Thanks for the replies.. Yeah, I can't
> really figure
> out what the problem is, but I know I can fix it with Anim
> layers, I
> just wonder what gives? I mean all of the offsets should be
> taken into
> account when plotting..
>
> Adam
>
>
>
> ----- Original Message -----
> From: Raffael Dickreuter <raffael3d@gmail.com>
> Date: Friday, July 20, 2007 7:24 am
> Subject: Re: any MOTOR heads out there?
> To: XSI@Softimage.COM
>
> > hi adam, I had a similar problem, however it was with c3d,
> > havent used BVH
> > so it might be different.
> >
> > cheers
> > raffael
> >
> >
> > On 7/19/07, Frank Lenhard <franky@ixdream.com> wrote:
> > >
> > > i worked through quite some bhv's lately but didnt came
> across this
> > > problem. i always plotted raw curves with 1key/frame. maybe
> > that was
> > > the difference.
> > > in case i had to tweak something i just used another
> animation
> > layer,> voila.
> > >
> > >
> > > ciao
> > > franky
> > >
> > >
> > > Thursday, July 19, 2007, 8:15:46 AM, you wrote:
> > >
> > > AS> OK, so I've been doing quite a bit of work with MOTOR
> > lately, and
> > > really enjoying the
> > > AS> results I've been getting straight out of the box
> mapping
> > the mocap
> > > onto a variety of rig
> > > AS> types with minimal offsetting.
> > >
> > > AS> The one area I've had some problems with has been when
> it
> > comes time
> > > to plot out curves so
> > > AS> that I can begin to edit in the anim editor. the plot
> > tool, whether it
> > > be in the mocap to
> > > AS> rig ppg, or the motor ppg gives weird results.
> > >
> > > AS> I'd say that most of the rig comes out with nice curves that
> > > accurately represent the
> > > AS> original mocap file, but in some areas where I've had to
> > do some
> > > adjustment offsets, like
> > > AS> the shoulders and the roll of the arms, the results have
> > been hit and
> > > miss. Its almost like
> > > AS> the plot tool is ignoring the adjustments I've tweaked
> in
> > the adjust
> > > ppg.
> > >
> > > AS> Has anyone come across this and found a solution?
> > >
> > > AS> I should be happy with the 80 percent that does come in
> > cleanly and I
> > > could wipe the curves
> > > AS> that are giving me problems and hand key, but I'd like
> to
> > think that
> > > this must be something
> > > AS> simple I'm missing, though I've dug around as deep as I
> > can without
> > > getting into a scripted
> > > AS> solution
> > >
> > > AS> Oh btw, I've been working with BVH... if its any help,
> or
> > triggers a
> > > memory ;-)
> > >
> > > AS> Thanks folks
> > >
> > > AS> Adam
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > text in body:
> > > unsubscribe xsi
> > >
> >
>
----- Original Message -----
From: carl <carl@measurand.com>
Date: Wednesday, July 25, 2007 10:50 am
Subject: RE: any MOTOR heads out there?
To: XSI@Softimage.com
> Any did you figure it out?
> I have still trouble with shoulders
>
>
> -----Original Message-----
> From: owner-xsi@Softimage.COM [mailto:owner-xsi@Softimage.COM]
> On Behalf
> Of Adam Sale
> Sent: Friday, July 20, 2007 1:49 PM
> To: XSI@Softimage.COM
> Subject: Re: any MOTOR heads out there?
>
> Hey Frank, Raffael..Thanks for the replies.. Yeah, I can't
> really figure
> out what the problem is, but I know I can fix it with Anim
> layers, I
> just wonder what gives? I mean all of the offsets should be
> taken into
> account when plotting..
>
> Adam
>
>
>
> ----- Original Message -----
> From: Raffael Dickreuter <raffael3d@gmail.com>
> Date: Friday, July 20, 2007 7:24 am
> Subject: Re: any MOTOR heads out there?
> To: XSI@Softimage.COM
>
> > hi adam, I had a similar problem, however it was with c3d,
> > havent used BVH
> > so it might be different.
> >
> > cheers
> > raffael
> >
> >
> > On 7/19/07, Frank Lenhard <franky@ixdream.com> wrote:
> > >
> > > i worked through quite some bhv's lately but didnt came
> across this
> > > problem. i always plotted raw curves with 1key/frame. maybe
> > that was
> > > the difference.
> > > in case i had to tweak something i just used another
> animation
> > layer,> voila.
> > >
> > >
> > > ciao
> > > franky
> > >
> > >
> > > Thursday, July 19, 2007, 8:15:46 AM, you wrote:
> > >
> > > AS> OK, so I've been doing quite a bit of work with MOTOR
> > lately, and
> > > really enjoying the
> > > AS> results I've been getting straight out of the box
> mapping
> > the mocap
> > > onto a variety of rig
> > > AS> types with minimal offsetting.
> > >
> > > AS> The one area I've had some problems with has been when
> it
> > comes time
> > > to plot out curves so
> > > AS> that I can begin to edit in the anim editor. the plot
> > tool, whether it
> > > be in the mocap to
> > > AS> rig ppg, or the motor ppg gives weird results.
> > >
> > > AS> I'd say that most of the rig comes out with nice curves that
> > > accurately represent the
> > > AS> original mocap file, but in some areas where I've had to
> > do some
> > > adjustment offsets, like
> > > AS> the shoulders and the roll of the arms, the results have
> > been hit and
> > > miss. Its almost like
> > > AS> the plot tool is ignoring the adjustments I've tweaked
> in
> > the adjust
> > > ppg.
> > >
> > > AS> Has anyone come across this and found a solution?
> > >
> > > AS> I should be happy with the 80 percent that does come in
> > cleanly and I
> > > could wipe the curves
> > > AS> that are giving me problems and hand key, but I'd like
> to
> > think that
> > > this must be something
> > > AS> simple I'm missing, though I've dug around as deep as I
> > can without
> > > getting into a scripted
> > > AS> solution
> > >
> > > AS> Oh btw, I've been working with BVH... if its any help,
> or
> > triggers a
> > > memory ;-)
> > >
> > > AS> Thanks folks
> > >
> > > AS> Adam
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > text in body:
> > > unsubscribe xsi
> > >
> >
>
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