Simulation and FX are
normally applied here after the animation has been complete. The FX and sim
and done on the models I local mode and the sim backed out to point cahce which
is applied to the final model.
The models and made local
anyway in lighting.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vincent Fortin
Sent: July 25, 2007 2:09 PM
To: XSI(at)Softimage.COM
Subject: Reference model
limitations?
Hi there,
How come one can’t add operators and clusters
to reference models? I’d have expected to be able to stack stuff on top
of them while keeping the original file’s integrity.
I can only guess this is somehow due to XSI’s
object structure that doesn’t have any special mechanism for handling
this. Otherwise, from a user point of view, it just doesn’t make sense.
So assuming I didn’t overlook some basic info
in the doc, how would you guys go about implementing a character finaling
workflow in which an animator could do something as simple as connecting a
ground collision to a referenced character that has Syflex on it?
Thanks
Vincent