RE: Reference model limitations?

Date : Wed, 25 Jul 2007 15:26:57 -0400
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: Reference model limitations?

Simulation and FX are normally applied here after the animation has been complete.  The FX and sim and done on the models I local mode and the sim backed out to point cahce which is applied to the final model.

 

The models and made local anyway in lighting.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vincent Fortin
Sent: July 25, 2007 2:09 PM
To: XSI(at)Softimage.COM
Subject: Reference model limitations?

 

Hi there,

 

How come one can’t add operators and clusters to reference models? I’d have expected to be able to stack stuff on top of them while keeping the original file’s integrity.

I can only guess this is somehow due to XSI’s object structure that doesn’t have any special mechanism for handling this. Otherwise, from a user point of view, it just doesn’t make sense.

So assuming I didn’t overlook some basic info in the doc, how would you guys go about implementing a character finaling workflow in which an animator could do something as simple as connecting a ground collision to a referenced character that has Syflex on it?

 

Thanks

 

Vincent

 


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