If each particle carries at least the density of the voxel then Holger's shaders sould work with this, right? :-)
I am guessing that they are evenly lined-up in the container, idle, providing rgba feedback.
It's kind of weird that they escape the box though!
It looks like the rendering is not but the dynamics are.
It might be interesting to be able to access the data for rendering
though...
-T
Kai Wolter wrote:
> Is it really voxel based? From the text and videos I would conclude it
> is based on particles (for instance smoke particles are rendered
> outside of the volume)
> Nonetheless the appetizer looks really promising and the playback
> speed is just awesome.
>
> Kai
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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