Re: new fluid system for xsi

Date : Wed, 25 Jul 2007 22:32:15 -0400
To : XSI(at)Softimage.COM
From : "Vince Fortin" <vfortin(at)gmail.com>
Subject : Re: new fluid system for xsi
If each particle carries at least the density of the voxel then Holger's shaders sould work with this, right? :-)
I am guessing that they are evenly lined-up in the container, idle, providing rgba feedback.
It's kind of weird that they escape the box though!
 
 
On 7/25/07, takita <takita(at)earthlink.net> wrote:
It looks like the rendering is not but the dynamics are.

It might be interesting to be able to access the data for rendering
though...

-T



Kai Wolter wrote:
> Is it really voxel based? From the text and videos I would conclude it
> is based on particles (for instance smoke particles are rendered
> outside of the volume)
> Nonetheless the appetizer looks really promising and the playback
> speed is just awesome.
>
> Kai


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