RE: new fluid system for xsi
| Date : Thu, 26 Jul 2007 08:46:45 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com> |
| Subject : RE: new fluid system for xsi |
|
Amen! (and please add FumeFX to your list of
interesting fluid simulator. It just rocks.) From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis There’s a
tendency with these kind of things to react more excitedly than is really
merited – especially over on xsibase where ‘awseome dude !!! JJJ!!!***!!!’
is the standard reaction to someone’s new cube. I don’t want to
take from what the guy’s doing, I think it’s great when people do
stuff like this but no-one should expect it to be the fluid be-all end-all.
Anyone who’s used Maya fluid or Realflow knows all too well that it looks
great until you get into real-world production and find the density you need to
get anything worthwhile is mostly impractical given the resources we have
available to us right now. Remember also that a lot of clever people put a lot
of hard time into Maya fluid and Realflow and both these tools are still pains
in the arse and fluids are still tough as hell. So let’s by all
means encourage the man but let’s also keep it in perspective and not get
too carried away. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin If each particle carries at least the density of the voxel then
Holger's shaders sould work with this, right? :-) I am guessing that they are evenly lined-up in the container,
idle, providing rgba feedback. It's kind of weird that they escape the box though! On 7/25/07, takita
<takita(at)earthlink.net> wrote:
|
- References:
- RE: new fluid system for xsi
- From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>
- RE: new fluid system for xsi
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