RE: missing features in XSI's implementation of Syflex

Date : Thu, 26 Jul 2007 10:36:12 -0400
To : <XSI(at)Softimage.COM>
From : "briand(at)hatchling.com" <briand(at)hatchling.com>
Subject : RE: missing features in XSI's implementation of Syflex
What about the resize function in Maya, that allows you to make tight clothing?  I know the work around to get around not haveing this control, but its still a work around.


From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Sent: Thursday, July 26, 2007 8:29 AM
To: XSI(at)Softimage.COM
Subject: RE: missing features in XSI's implementation of Syflex

Hey Kris (and others),

I received an answer from Gerard over at Syflex. Here's what he says:

 

There are many functionalities on Maya that still don't work well, or are not necessary in XSI, so we haven't ported them in XSI. This is the case for:
 1- Live mode:
        Quite difficult to use. The same thing can be done by playing the animation and saving the current state
 2- Info command
       In fact, doesn't return very important information. Except the total mass, but you can easily compute it.
 6- Magnet force
       This is not useful anymore, can be replaced by either soft pins or skin
 7- Syflex Hair
       Doesn't work well for the moment. Needs more research.
 8- Self-envelope
       Yes, this is self collide. The goal was to make it more flexible in XSI, by allowing to have more than one self collision force
       For instance: to have different parameters on different areas of the cloth
 9- Self Damp
       This has been removed, it was a mistake. Not used anymore.
 11- Reusing nodes (gravity):
        This comes naturally in Maya, but it is very risky, and we recommend not to use it.
        Only safe to use for a limited number of forces like gravity and damp.
 12- Stress:
        Not really useful, we need to give a better stress info.

Now, there are a few things that will appear in the XSI version soon:

- Wrinkle map (although it doesn't work very well in Maya, we need to improve this)


- Self Friction

- Edges on collisions

And finally, there are functionalities that we don't like, because they are not implemented in a good way, like attenuation. We need to find a good way to add something equivalent in XSI.

Sometimes it happens in the other way: we developed the zipper force in XSI, and we need now to find a way to implement it in Maya (a bit less easy).

This is why it is always difficult to compare both versions. I don't think that the Maya version would really give you more. We try to keep them at the same level.

I hope this makes sense ?
--
Gerard Banel
Syflex LLC

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: July 25, 2007 6:15 PM
To: XSI(at)Softimage.COM
Subject: Re: missing features in XSI's implementation of Syflex

 

Yeah, wow.  I never realized just how much we are missing.  To be honest, I'm not crazy about Syflex's integration into XSI at all either.  Its a very detached plugin that I really wish would blend in with the other features.  For one, I can't stand that I can't see forces for Syflex in the viewports....I have to access them via the Syflex property box.

Kris



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