You've got a very valid point and I hope too that this uneasiness will
disappear and allow us to create even more stunning visuals. But as
someone else was pointing, Final Fantasy was done 6 years ago and this
movie is not making the humans look any better. I know it's a
revolutionary technique of "filming" and I wish not to put down any
advancement but the fact that this doesn't look any better than 6 years
ago is sorrying and makes me wonder if the replacement of the real
actors by CG ones benefits the story (to me filmaking is mostly a visual
way of storytelling) or is a bad move to try to be different by using a
technique that is not mature enough. And if it is so, I find it
particularilly disapointing coming from a man that has done incredible
movies such as Forrest Gump (and Back to the Future :) ).
I'll go back to work now!
--
Nicolas Langlois
Senior/Lead Rigger/TD
Buzz Image
Antonin Messier-Turcotte wrote:
I understand your point, but on the other hand, couldn't the extensive
3d scanning and motion capture process that was no doubt used to
create this film be seen as just a new way of filming a performance?
When you go to the movie, you don't really see the actor, you see
information captured by the camera (and most of the time tinkered with
in post). Here you see information captured by other means.
Anyway, I'm just trying to bring another point of view here, because,
truth be said, I'm not really comfortable with it either. But I think
in a few years, when (if) all of this become common place and the
results are less distinguishable from filmed material, the uneasiness
will disappear.
Nicolas Langlois wrote:
Push the boundaries of what exactly? I think what you meant to say is
bridging the gap between film and video game content. Many shots in
this trailer look like they are straight out of a video game (that
bridge on fire, the 3D actors, ...). And stunning is not the word I
would have used either, annoying or soring for the eye is more like
it. My eye is just sore of looking at a fake repro of the beautiful
Angelina. Sometimes you just can't beat reality.
I think there's a fine line between stylistic (a la Sin City or 300)
and lack of taste, and to me, this imagery is falling into the second.
my 2 cents.
No offense to anyone working hard to make the stunning games I see
every other day.
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