Re: Beowulf first trailer

Date : Thu, 26 Jul 2007 11:46:16 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <w1343(at)comcast.net>
Subject : Re: Beowulf first trailer
My point as well about pushing the boundaries. The human race will never see a full on photo real replication of reality if we dont first go through the process of making pieces like final fantasy and beowulf. The reason we would want to do that is to have achieved it....not to mention the other applications of having full blown photoreal 3d generated environments/characters/fx.....and possibly in realtime. I guess I think maybe a bit *too* far ahead for my own good sometimes. I must concur that at the point we are at right now....it IS creepy looking...there is something missing that makes it very uncomfortable.....ala Polar Express. I hope Zemeckis keeps pushing the boundaries in trying to attain full on digitally created photorealism because the implications for doing so are far reaching if you stop to think about everything that it could be used for apart from just making movies.
-wayne
----- Original Message ----- From: "Antonin Messier-Turcotte" <amessier(at)flystudio.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, July 26, 2007 11:25 AM
Subject: Re: Beowulf first trailer



I understand your point, but on the other hand, couldn't the extensive 3d scanning and motion capture process that was no doubt used to create this film be seen as just a new way of filming a performance? When you go to the movie, you don't really see the actor, you see information captured by the camera (and most of the time tinkered with in post). Here you see information captured by other means.

Anyway, I'm just trying to bring another point of view here, because, truth be said, I'm not really comfortable with it either. But I think in a few years, when (if) all of this become common place and the results are less distinguishable from filmed material, the uneasiness will disappear.

Nicolas Langlois wrote:
Push the boundaries of what exactly? I think what you meant to say is bridging the gap between film and video game content. Many shots in this trailer look like they are straight out of a video game (that bridge on fire, the 3D actors, ...). And stunning is not the word I would have used either, annoying or soring for the eye is more like it. My eye is just sore of looking at a fake repro of the beautiful Angelina. Sometimes you just can't beat reality.

I think there's a fine line between stylistic (a la Sin City or 300) and lack of taste, and to me, this imagery is falling into the second.

my 2 cents.

No offense to anyone working hard to make the stunning games I see every other day.



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