Personally, I'm not going to pass judgment until I've seen it. I've (mostly)
always admired the storytelling skill of Robert Zemeckis and I think he'll
do a good job of bringing the legendary classic Beowolf to the big screen.
Whilst I agree that the CG looks a little plastic, I do believe that
enlisting such film greats as Anthony Hopkins, John Malkovich etc will carry
the film along. I think that whilst the comparisons to Final Fantasy from a
visual and aesthetic point may be valid, what it lacked was a good story and
great actors to carry it, something that I don't think this film will suffer
from. I think that the both story and (voice) acting will be engaging enough
for people to see past the FF style CG.
I guess it's also a showpiece for Zemeckis to extol the virtues of all that
work he's been doing with MoCap and facial animation.
Also, it's going to be shown in Imax and digital 3D, which I thing will
vastly improve the visual appeal of the film.
Tony.
Tony Naqvi | Design Director & VFX Supervisor | LUMA | 90-96 Brewery Road,
Camden, London N7 9NT | office: +44 (0)20 7168 1619 | mobile: +44 (0)79 5081
9954 | fax: +44 (0)20 7700 4802 | tony(at)luma.tv | www.luma.tv
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Antonin Messier-Turcotte
Sent: 26 July 2007 16:26
To: XSI(at)Softimage.COM
Subject: Re: Beowulf first trailer
I understand your point, but on the other hand, couldn't the extensive
3d scanning and motion capture process that was no doubt used to create
this film be seen as just a new way of filming a performance? When you
go to the movie, you don't really see the actor, you see information
captured by the camera (and most of the time tinkered with in post).
Here you see information captured by other means.
Anyway, I'm just trying to bring another point of view here, because,
truth be said, I'm not really comfortable with it either. But I think in
a few years, when (if) all of this become common place and the results
are less distinguishable from filmed material, the uneasiness will
disappear.
Nicolas Langlois wrote:
> Push the boundaries of what exactly? I think what you meant to say is
> bridging the gap between film and video game content. Many shots in
> this trailer look like they are straight out of a video game (that
> bridge on fire, the 3D actors, ...). And stunning is not the word I
> would have used either, annoying or soring for the eye is more like
> it. My eye is just sore of looking at a fake repro of the beautiful
> Angelina. Sometimes you just can't beat reality.
>
> I think there's a fine line between stylistic (a la Sin City or 300)
> and lack of taste, and to me, this imagery is falling into the second.
>
> my 2 cents.
>
> No offense to anyone working hard to make the stunning games I see
> every other day.
>
>
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