Hey Sandy,
You are talking about the quality of the displacement in characters compared to the original sculpted in zbrush right?
Usually I get very close results (10% loss) using the default method which would be:
1 - bring the displacement map from zbrush using multi displacement 2 (zbrush2) and the xsi code for the map generation (4k).
2 - bring the low res from zbrush (I dont use morph target)
3 - geometry approximation set to fine with view dpendant on.
4 - a change range if I need to animate displacements. or I want specific control over the displacement. I am using mudbox only nowadays and The 32bits disps from it give me 100% fidelity without change ranges.
Ive started this character the other day: http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=31714
And it is exactly 100% what I had in mudbox. Ill be posting a screencap of mudbox in the thread tonight.
Hope this helps somehow
cheers
Mario
________________________________________
From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf Of Sandy Sutherland [sandy(at)blackginger.tv]
Sent: Thursday, July 26, 2007 3:41 PM
To: XSI(at)Softimage. COM
Subject: Zbrush to XSI - is it REALLY possible?
Hi All - anyone here know if there really is a way to get Zbrush stuff
into XSI without it going to Sh%^ - we are trying it out here, and the
result is very far from acceptable??? Anyone have the er......magic
recipe? - yes we have been looking at the XSIBASE video tuts that came
up in the past couple of days...well their way does not work well for us!
Thanks
Sandy
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Sandy Sutherland Digital Doodeller - TD
Blackginger (Cape) http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188 (Cel) 0827893789
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