RE: Beowulf first trailer

Date : Thu, 26 Jul 2007 11:59:40 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: Beowulf first trailer
We can't tell from the trailer but if there is good reasons why these
actors are completely CG for the whole movie then I'm all for it. 

Might be required for non-human movement/animation or improbable camera
shots around characters or a bullet-time a la Matrix...(when Agent Smith
gets hit in the face!!)

Until then we'll have to wait for the whole film or perhaps trailer 2.
I hate 3D zombies as well...
MAC

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Antonin Messier-Turcotte
Sent: July 26, 2007 11:26 AM
To: XSI(at)Softimage.COM
Subject: Re: Beowulf first trailer

I understand your point, but on the other hand, couldn't the extensive 
3d scanning and motion capture process that was no doubt used to create 
this film be seen as just a new way of filming a performance? When you 
go to the movie, you don't really see the actor, you see information 
captured by the camera (and most of the time tinkered with in post). 
Here you see information captured by other means.

Anyway, I'm just trying to bring another point of view here, because, 
truth be said, I'm not really comfortable with it either. But I think in

a few years, when (if) all of this become common place and the results 
are less distinguishable from filmed material, the uneasiness will 
disappear.

Nicolas Langlois wrote:
> Push the boundaries of what exactly? I think what you meant to say is 
> bridging the gap between film and video game content. Many shots in 
> this trailer look like they are straight out of a video game (that 
> bridge on fire, the 3D actors, ...). And stunning is not the word I 
> would have used either, annoying or soring for the eye is more like 
> it. My eye is just sore of looking at a fake repro of the beautiful 
> Angelina. Sometimes you just can't beat reality.
>
> I think there's a fine line between stylistic (a la Sin City or 300) 
> and lack of taste, and to me, this imagery is falling into the second.
>
> my 2 cents.
>
> No offense to anyone working hard to make the stunning games I see 
> every other day.
>
>

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