Re: Zbrush to XSI - is it REALLY possible?

Date : Thu, 26 Jul 2007 14:50:26 -0400
To : XSI(at)Softimage.COM
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : Re: Zbrush to XSI - is it REALLY possible?
I had no idea...awesome.

Kris

On 7/26/07, Gene Crucean <emailgeneonthelist(at)gmail.com> wrote:
In zBrush's Multi Displacement 2 plugin... it lets you input a code to tweak settings. Basically it lets you share settings easily.




On 7/26/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
What do you guys mean by this "xsi code for the map generation"?

Kris


On 7/26/07, Mario Ucci <mariou(at)the-mill.com > wrote:
Hey Mikko,

There you go matey:


DE-LBEK-EAEAEA-Xsi


Cheers

Mario


________________________________________
From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM ] On Behalf Of Mikko Ronkainen [noratio(at)kolumbus.fi]
Sent: Thursday, July 26, 2007 5:26 PM
To: XSI(at)Softimage.COM
Subject: Re: Zbrush to XSI - is it REALLY possible?

On Thu, 26 Jul 2007 18:55:01 +0300, Mario Ucci <mariou(at)the-mill.com> wrote:

> 1 - bring the displacement map from zbrush using multi displacement 2
> (zbrush2) and the xsi code for the map generation (4k).

Would you please post the quick code if it is for 32 bit float. One I've
been using is for Maya.


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