Re: Reference model limitations?

Date : Thu, 26 Jul 2007 17:23:37 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Reference model limitations?
On 7/26/07, Jeffrey Dates <jdates(at)kungfukoi.com> wrote:




 For instance let say you begin production, all goes well, you do a
 significant bunch of shots. Then someone believes there are things
 he/she is not happy with, and changing it would require major changes
 in the rig a certain characters. How do you deal with this?

 - if you rigged everything the same way so that animation is entirely
 reusable, then ideally you have to propagate the change to every
 character, otherwise you can no longer exchange data between those
 characters and the others.
 Yes, absolutely true.  Same would be true with local data, no?
 How do you solve this with any solution!?

The thing with local data is that this data is exclusive to the scene. So it means you can use the data in that scene without having it break. This is very limiting, as work might have to be redone, but it gives a chance in case it doesn't need to be redone. With ref models, a change that is not under version control is "forced" into your scene.


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