Re: Reference model limitations?

Date : Thu, 26 Jul 2007 17:38:44 -0400
To : XSI(at)Softimage.COM
From : takita <takita(at)earthlink.net>
Subject : Re: Reference model limitations?
Jeffrey Dates wrote:
But yes point cache is great! But a couple of questions about non-linear workflow with them.

If build a rig and proxy geo, and hand it off to the animator to start blocking in motion, before the model is complete. Is There is no easy way to propagate modeling changes across many animated scenes without re-caching, and re-importing for each??
Hey Jeff -

Maybe it would be possible (from the lighting person's side) to launch an xsibatch -script command to regenerate all the pointcaches for a given scene and have that stuff relinked on completion. Kind of like you "pull" the cache from the last saved scene they did. Basically the scene could have a custom property with a string to the scene from which it came.

But doing something like that doesn't really solve the problem I think (it's a lame excuse not to do anything, I know). What is interesting is that almost invariably any discussion about this points back to having some kind of database. Every time I start thinking about this stuff it turns in to a really big project and I wind up someplace very very far away from the source of my original problem and that problem I had seems symptomatic of something bigger that's rather tough to address all at once.

Especially when all I needed to do at that particular moment was link up some caches and start some renders so I could go home. :)

-T

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