For the records I have managed to incorporate Point Oven
in my referencing pipeline.
The process is pretty straight-forward as I had
imagined:
Let’s say I have a referenced character model composed
of 3 resolution models:
1- HR
-- the hirez model with the rig
2- LR
-- the lowrez model with the rig (this one is facultative for this
example)
3- PO
-- the hirez model without the rig with a PO
operator already applied.
Animators can use that ref model, animate over the
lowrez (with everything being stored automatically in the Delta), save the
scene in their own work project for later use and finally export the delta and
the PO.
Lighters can then bring the ref model in their work
scene, connect the delta, connect the PO (ideally
this will be automated) and easily switch between the full rig, the lowrez rig
and the point cache version in a snap while staying connected with the rest of
the pipeline.
This isn’t that different from a normal
pipeline except that you can keep adding resolutions in the model (like a fx
version of your character) or make modifications to the models with everyone
else being updated simultaneously.
Now all I need is Delta allowing more stuff in its
stack (like OPERATORS) so people don’t have to LOCALIZE all the time.
Vincent