PO inside Delta

Date : Fri, 27 Jul 2007 10:14:21 -0400
To : <XSI(at)Softimage.COM>
From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com>
Subject : PO inside Delta

For the records I have managed to incorporate Point Oven in my referencing pipeline.

The process is pretty straight-forward as I had imagined:

 

Let’s say I have a referenced character model composed of 3 resolution models:

 

1-       HR -- the hirez model with the rig

2-       LR  -- the lowrez model with the rig (this one is facultative for this example)

3-       PO -- the hirez model without the rig with a PO operator already applied.

 

Animators can use that ref model, animate over the lowrez (with everything being stored automatically in the Delta), save the scene in their own work project for later use and finally export the delta and the PO.

 

Lighters can then bring the ref model in their work scene, connect the delta, connect the PO (ideally this will be automated) and easily switch between the full rig, the lowrez rig and the point cache version in a snap while staying connected with the rest of the pipeline.

 

This isn’t that different from a normal pipeline except that you can keep adding resolutions in the model (like a fx version of your character) or make modifications to the models with everyone else being updated simultaneously.

 

Now all I need is Delta allowing more stuff in its stack (like OPERATORS) so people don’t have to LOCALIZE all the time.

 

Vincent


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