Vincent Fortin wrote:
For the records I have managed to incorporate Point Oven in my
referencing pipeline.
The process is pretty straight-forward as I had imagined:
Let’s say I have a referenced character model composed of 3 resolution
models:
1- HR -- the hirez model with the rig
2- LR -- the lowrez model with the rig (this one is facultative for
this example)
3- PO -- the hirez model without the rig with a PO operator already
applied.
That's an interesting idea, having the PO cache version listed as a
model resolution. That'd let you have multiple animation versions use
the same rendering setup and they can evolve more or less in parallel.
-T
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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