RE: PO inside Delta

Date : Fri, 27 Jul 2007 13:36:15 -0400
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: PO inside Delta
Vincent is a clever boy. ;-)

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of takita
Sent: July 27, 2007 1:18 PM
To: XSI(at)Softimage.COM
Subject: Re: PO inside Delta

Vincent Fortin wrote:
>
> For the records I have managed to incorporate Point Oven in my 
> referencing pipeline.
>
> The process is pretty straight-forward as I had imagined:
>
> Let's say I have a referenced character model composed of 3 resolution

> models:
>
> 1- HR -- the hirez model with the rig
>
> 2- LR -- the lowrez model with the rig (this one is facultative for 
> this example)
>
> 3- PO -- the hirez model without the rig with a PO operator already 
> applied.
>
That's an interesting idea, having the PO cache version listed as a 
model resolution. That'd let you have multiple animation versions use 
the same rendering setup and they can evolve more or less in parallel.

-T

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