RE: Beginning C++ Plugin Development

Date : Fri, 27 Jul 2007 14:55:16 -0700
To : <xsi(at)Softimage.COM>
From : "Matt Lind" <speye_21(at)hotmail.com>
Subject : RE: Beginning C++ Plugin Development
Depends on what you want to write. I would suggest using MSVC++ Express 2005 as it's freely available and allows you to do most things you would need to do in 3D.

Another thing to consider is that MSVC++ v6.0 is nearly 10 years old. Pretty soon it won't be able to compile usable code for today's applications as developers move on to newer technologies. mental ray is one example as it requires MSVC++ v7.0 (2003) or later to compile shaders for use with the renderer. As more applications move towards 64-bit computing, MSVC++ 6.0 will become obsolete.

Matt

----------------------------------
Matt Lind
Animator / Technical Director
Softimage certified instructor:
   Softimage|3D
   Softimage|XSI
Matt.Lind(at)Mantom.net



Date: Fri, 27 Jul 2007
To: XSI(at)Softimage.COM
From: "Hannibal People" hpeople(at)vectormax.com
Subject: Beginning C++ Plugin Development

Hello

I have been writing scripts using Jscript and will be switching to developing plugins in C++. I am experienced with Visual C++ 6 although documentation says I should use .NET 2003 (or 2005). Does anyone have any recommendations as to which program I should be using? (I am using XSI 6.02)
Thank you in advance.


-Hannibal

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.