Hello
mental ray is one example as it requires MSVC++ v7.0 (2003) or later
to compile shaders for use with the renderer.
Strange since you can even compil MR shaders with ming (devc++) see
http://animatic.no-ip.com/pub/dev/xsi/Mentalray_shader_DLL_Template.zip
I think MR can be simple C not necessary c++ so i believe any gnu c
compiler will do it.
As more applications move towards 64-bit computing, MSVC++ 6.0 will
become obsolete.
Matt
----------------------------------
Matt Lind
Animator / Technical Director
Softimage certified instructor:
Softimage|3D
Softimage|XSI
Matt.Lind(at)Mantom.net
Date: Fri, 27 Jul 2007
To: XSI(at)Softimage.COM
From: "Hannibal People" hpeople(at)vectormax.com
Subject: Beginning C++ Plugin Development
Hello
I have been writing scripts using Jscript and will be switching to
developing plugins in C++. I am experienced with Visual C++ 6 although
documentation says I should use .NET 2003 (or 2005). Does anyone have
any recommendations as to which program I should be using? (I am using
XSI 6.02)
Thank you in advance.
-Hannibal
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