Re: AW: Hair flicker

Date : Fri, 27 Jul 2007 23:07:57 -0400
To : XSI(at)Softimage.COM
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : Re: AW: Hair flicker
XSI's hair caching sucks big time to be honest.  I recently wrapped up a project using quite a bit of hair instancing and I had to constantly re-sim the hair system to eliminate popping.  There's no guarantee that your sim will properly write or be read when rendering so you will often find yourself cursing quite loudly and re-simulating on a regular basis.  This is one area of XSI thats needs serious improvements.

Kris

On 7/27/07, Manny Papamanos <mpapama(at)softimage.com> wrote:

 

I don't think this should be labeled "flicker" since you are getting a series of good frames and occasionally there is a bad one.

This is a "pop".

 

When you render the bad frames and the same result occurs, I would suspect bad "cached" files from dynamics.

Someone may have messed up the cache by opening/playing with the scene and the cache was not set to "read only"

Or a computer can simply not access the cache.

 

To fix, you may need to:

 

Backup and remove the cached files

recreate the cache,

Make sure the path is accessible to all computers on the farm.

Render the popped frames.

I personally would avoid using dynamics on Hair since it's not really necessary here.

 

 

Manny Papamanos

XSI SPECIALIST AT SOFTIMAGE HEADQUARTERS

 

 

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
Sent: Friday, July 27, 2007 12:02 PM
To: XSI(at)Softimage.COM
Subject: Re: AW: Hair flicker

 

The max is 14 ya?

----- Original Message -----

Sent: Friday, July 27, 2007 11:36 AM

Subject: AW: AW: Hair flicker

 

ok...i'll try that....the segments are up to 10 now....what would you recommend?

 

 

 

 


Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von briand(at)hatchling.com
Gesendet: Freitag, 27. Juli 2007 15:59
An: XSI(at)Softimage.COM
Betreff: re: AW: Hair flicker

We had something pretty similar happen to us. What seemed to work was upping the # of segments on the hair.


From: "FLINX(at)mark13" <flinx(at)mark13.com>
Sent: Friday, July 27, 2007 6:13 AM
To: XSI(at)Softimage.COM
Subject: AW: Hair flicker



ehhhmmmmm...holger that's not 100% correct...we had to rerender,
because ONE machine already messed up every 10th (or so) frame.

so we wanted to rerender on a machine that didn't produce bad results in the first render....but now those frames are fuckedup aswell....

here's a short movie: www.mark13.com/goto/flinxes


thanks for suggestions folks...

 






-----Ursprüngliche Nachricht-----
Von: owner-xsi(at)Softimage.COM [ mailto:owner-xsi(at)Softimage.COM] Im Auftrag von Holger Weiss
Gesendet: Freitag, 27. Juli 2007 11:58
An: XSI(at)Softimage.COM
Betreff: Hair flicker

Hi,
We have a bizzar problem with rendering hairs We open a scene with a hairy charakter and render it on different computers.
All is good and no flicker occures.
But than we have to do some rerenderings ( on one computer a day later) and the hairs behave totally different .

Had anybody same problem and a quite good solution???

Regards
Holger


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