RE: AW: Hair flicker
| Date : Sat, 28 Jul 2007 08:08:08 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Kim Aldis" <XSI(at)kim-aldis.co.uk> |
| Subject : RE: AW: Hair flicker |
|
Manny’s probably right, but the steps for rebuilding the
cache are very specific and need to be followed carefully - . Do this before
rendering or capture and you should be fine:- ·
Set cache mode to read & write ·
Hit ‘reset dynamics’ ·
Park the timeline right at the end of your animation ·
Wait for sim to rebuild ·
Set cache mode to ‘read only’. Also, watch for the cache filename. Just like particles, the
name is only unique within the scene. If you’ve more than one scene with dynamic
hair in it you’ll end up using the same cache for some hair objects.
Always rename the cache filename to be unique to the scene, preferably when you
add dynamics. Manny’s also right about avoiding dynamics when you can,
not just because you don’t need it. Certainly don’t rely on
collisions working with any degree of reliability. If you can get them to
work, be also aware of limitations, particularly what happens when hair
strands fall either side of, say, noses and ears; when it renders the hair will
be interpolated between the strands and cut through the geometry. Collisions
are pretty flawed in this respect. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris
Rivel XSI's hair caching sucks big
time to be honest. I recently wrapped up a project using quite a bit of
hair instancing and I had to constantly re-sim the hair system to eliminate
popping. There's no guarantee that your sim will properly write or be
read when rendering so you will often find yourself cursing quite loudly and
re-simulating on a regular basis. This is one area of XSI thats needs
serious improvements. On 7/27/07, Manny Papamanos
<mpapama(at)softimage.com> wrote: I
don't think this should be labeled "flicker" since you are getting a
series of good frames and occasionally there is a bad one. This
is a "pop". When
you render the bad frames and the same result occurs, I would suspect bad
"cached" files from dynamics. Someone
may have messed up the cache by opening/playing with the scene and the cache
was not set to "read only" Or
a computer can simply not access the cache. To
fix, you may need to: Backup
and remove the cached files recreate
the cache, Make
sure the path is accessible to all computers on the farm. Render
the popped frames. I
personally would avoid using dynamics on Hair since it's not really necessary
here. Manny Papamanos XSI
SPECIALIST AT SOFTIMAGE HEADQUARTERS From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams The max is
14 ya?
|
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