AW: AW: Hair flicker, no popping
| Date : Sat, 28 Jul 2007 16:14:46 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "FLINX(at)mark13" <flinx(at)mark13.com> |
| Subject : AW: AW: Hair flicker, no popping |
|
oh...just jumped in the studio to check my renders....and,
tataa, good men helping.....
thanks guys!
BUT we already avoided the dynamics.....there are no
dynamics on these hairs......
(well, i hope for holger anyway, because i would have to
kill him, if that was the problem)
since we always have problems with cached particle stuff
and the character has so short hair, we didn't bother about dynamics....right
holger?????
we are just stuck here, because this is just one of four
characters with hair, that we are doing...for now i render the whole sequence on
one machine (half way through and looking good).....but this will take to long
once we have all the others finished.....the fastest machines need around 4
days for one character-sequence...
if they render by themselves (2500 frames per
character).......
it seems that anytime we close the scene....open it again,
render something, the hairs jump to a different position or style, i can't
say......
strangely the first render on 8 machines worked fine except
on one machine.....and i couldn't isolate this one, because the failure occured
on every other machine
afterwards......??????????????????????????????
any other ideas?
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von Kim Aldis Gesendet: Samstag, 28. Juli 2007 09:08 An: XSI(at)Softimage.COM Betreff: RE: AW: Hair flicker Manny?s
probably right, but the steps for rebuilding the cache are very specific and
need to be followed carefully - . Do this before rendering or capture and you
should be fine:- ·
Set
cache mode to read & write ·
Hit
?reset dynamics? ·
Park
the timeline right at the end of your animation ·
Wait
for sim to rebuild ·
Set
cache mode to ?read only?. Also,
watch for the cache filename. Just like particles, the name is only unique
within the scene. If you?ve more than one scene with dynamic hair in it you?ll
end up using the same cache for some hair objects. Always rename the cache
filename to be unique to the scene, preferably when you add
dynamics. Manny?s
also right about avoiding dynamics when you can, not just because you don?t need
it. Certainly don?t rely on collisions working with any degree of reliability.
If you can get them to work, be also aware of limitations, particularly
what happens when hair strands fall either side of, say, noses and ears; when it
renders the hair will be interpolated between the strands and cut through the
geometry. Collisions are pretty flawed in this respect. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Kris Rivel XSI's hair caching sucks big time
to be honest. I recently wrapped up a project using quite a bit of hair
instancing and I had to constantly re-sim the hair system to eliminate
popping. There's no guarantee that your sim will properly write or be read
when rendering so you will often find yourself cursing quite loudly and
re-simulating on a regular basis. This is one area of XSI thats needs
serious improvements. On 7/27/07, Manny Papamanos
<mpapama(at)softimage.com>
wrote: I don't
think this should be labeled "flicker" since you are getting a series of good
frames and occasionally there is a bad one. This is
a "pop". When you
render the bad frames and the same result occurs, I would suspect bad "cached"
files from dynamics. Someone
may have messed up the cache by opening/playing with the scene and the cache was
not set to "read only" Or a
computer can simply not access the cache. To fix,
you may need to: Backup
and remove the cached files recreate
the cache, Make
sure the path is accessible to all computers on the farm. Render
the popped frames. I
personally would avoid using dynamics on Hair since it's not really necessary
here. Manny
Papamanos XSI
SPECIALIST AT SOFTIMAGE HEADQUARTERS From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams The max is
14 ya?
|
- References:
- RE: AW: Hair flicker
- From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>
- RE: AW: Hair flicker
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