Re: Render Channels

Date : Sun, 29 Jul 2007 18:32:39 -0400
To : XSI(at)Softimage.COM
From : todd akita <takita(at)earthlink.net>
Subject : Re: Render Channels
Gene Crucean wrote:
Who here uses Render Channels? I do... but I mainly use them for small things like a matte for an object, a singled out rendered object or quick AO pass for a single object. I see these as a HUGE time saver and really want to see it progress into a mature feature. Everyone rendering passes should be interested 110%. For those of you who use them, feel free to post your ideas on how to improve integration and workflow. For those of you who DON'T use them, why?
For me the big workflow killer is the transparency bug - refract rays only display the output of the main framebuffer regardless of what channel they are.

Personally I see passes fading off into oblivion. Maybe a legacy feature thats nice to have if you just want to quickly render a matte pass or whatever. That way you don't have to render the whole wad.
I'm not sure, there're a lot of things you need control over that framebuffers don't solve. Arealights on/off, finalgather on/off, stuff like that. If your load times are killer or you have a lot of preprocessing (displacement,finalgather,lightmap,shadowmap generation) then it will probably save you time.

-T

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