Re: Render Channels

Date : Mon, 30 Jul 2007 08:35:26 -0400
To : XSI(at)Softimage.COM
From : todd akita <takita(at)earthlink.net>
Subject : Re: Render Channels
Hey Alan -

I may be wrong but isn't the sampling for the framebuffers driven by whatever happens in the "main" one?

Like say you plug in a phong shader with a really noisy fractal texture in the main framebuffer and an AO in the second one, isn't what you have is a scenario where you might be potentially tracing many more rays than you'd need if you were to render it alone?

Again I may be wrong but if that is the case I am not sure what that means in terms of efficiency. It definitely sounds weird having a shader sampled with in adaptive pattern that belongs to another shader!

-T

Alan Jones wrote:
Things like AO are a
different beat - unless your beauty pass shader is already using
ambient occlusion, then it should go in a separate pass, as you're not
gaining much computationally

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