RE: Zbrush to XSI - is it REALLY possible?

Date : Mon, 30 Jul 2007 15:51:18 +0100
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: Zbrush to XSI - is it REALLY possible?
I'd look at the numbers and compare them. You can see the uv values in xsi.
Can you get at them in ZBrush?

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Mario Ucci
> Sent: 30 July 2007 14:29
> To: XSI(at)Softimage.COM
> Subject: RE: Zbrush to XSI - is it REALLY possible?
> 
> 
> 
> Hmmmm, The displacement map should compensate for the stretching
> automatically.
> 
> But it is a UV problem for sure. I suspect 2 things:
> 
> 1 - not enough resolution (UV space) for that area
> 
> 2 - Overlap in that area.
> 
> It could be something else but Id check those 2 options first.
> 
> Cheers
> 
> Mario
> 
> 
> 
> 
> 
> 
> ________________________________________
> From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf Of
> Jason [jason(at)blackginger.tv]
> Sent: Monday, July 30, 2007 1:47 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Zbrush to XSI - is it REALLY possible?
> 
> maybe u should check your models original Uv's for stretching ;)
> j
> ----- Original Message -----
> From: "Sandy Sutherland" <sandy(at)blackginger.tv>
> To: <XSI(at)Softimage.COM>
> Sent: Monday, July 30, 2007 8:39 AM
> Subject: Re: Zbrush to XSI - is it REALLY possible?
> 
> 
> > No - it's stretching around the eyebrow area - seems the UVs are
> being
> > changed when they re-import!  Not seams - very obvious stretching!
> >
> > S.
> >
> >
> > Gene Crucean wrote:
> >> Seams?
> >>
> >> More detailed info would help.
> >>
> >>
> >>
> >> On 7/27/07, *Sandy Sutherland* <sandy(at)blackginger.tv
> >> <mailto:sandy(at)blackginger.tv>> wrote:
> >>
> >>     Primarily - we get stretching of the displacement map - like the
> >>     UVs are
> >>     not working so well!
> >>
> >>     S.
> >>
> >>     Gene Crucean wrote:
> >>     > What is your specific problem?
> >>     >
> >>     >
> >>     >
> >>     > On 7/26/07, *Sandy Sutherland* <sandy(at)blackginger.tv
> >>     <mailto:sandy(at)blackginger.tv>
> >>     > <mailto: sandy(at)blackginger.tv <mailto:sandy(at)blackginger.tv>>>
> >> wrote:
> >>     >
> >>     >     Hi All - anyone here know if there really is a way to get
> >>     Zbrush stuff
> >>     >     into XSI without it going to Sh%^ - we are trying it out
> >>     here, and
> >>     >     the
> >>     >     result is very far from acceptable???  Anyone have the
> >>     er......magic
> >>     >     recipe? - yes we have been looking at the XSIBASE video
> tuts
> >>     that came
> >>     >     up in the past couple of days...well their way does not
> work
> >>     well
> >>     >     for us!
> >>     >
> >>     >     Thanks
> >>     >
> >>     >     Sandy
> >>     >
> >>     >     --
> >>     >     ----------------------------------------------------------
> >>     >     Sandy Sutherland  Digital Doodeller - TD
> >>     >     Blackginger (Cape)  http://www.blackginger.tv
> >>     >     <http://www.blackginger.tv>
> >>     >     mailto: sandy(at)blackginger.tv <mailto:sandy(at)blackginger.tv>
> >>     <mailto:sandy(at)blackginger.tv <mailto:sandy(at)blackginger.tv>>
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> >>     >     ----------------------------------------------------------
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> >>     --
> >>     ----------------------------------------------------------
> >>     Sandy Sutherland  Digital Doodeller - TD
> >>     Blackginger (Cape)  http://www.blackginger.tv
> >>     <http://www.blackginger.tv>
> >>     mailto:sandy(at)blackginger.tv <mailto:sandy(at)blackginger.tv>
> >>     (P) (+27 21) 488 1188  (Cel) 0827893789
> >>     ----------------------------------------------------------
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> > --
> > ----------------------------------------------------------
> > Sandy Sutherland  Digital Doodeller - TD
> > Blackginger (Cape)  http://www.blackginger.tv
> > mailto:sandy(at)blackginger.tv
> > (P) (+27 21) 488 1188  (Cel) 0827893789
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