If you are looking to create tangent space normal maps based on
elevation texture, you could give a go to this shader:
http://www.bernardlebel.com/wiki/index.php/3D:XSI_shaders:bl_bump2tangent_details
Bernard
On 7/30/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
> Sorry for a slight OT but does anyone have a link to that plugin that
> generates estimated normals maps from textures? I swore there was some tool
> for photoshop or a stand alone that did this but I can't remember for sure.
>
> Kris
>
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