Re: OT: creating normal maps from textures

Date : Mon, 30 Jul 2007 11:32:30 -0400
To : XSI(at)Softimage.COM
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : Re: OT: creating normal maps from textures
Awesome, thanks.  The Nvidia thing was what I was thinking of but your shader is handy as well Bernard...thanks guys!

Kris

On 7/30/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
If you are looking to create tangent space normal maps based on
elevation texture, you could give a go to this shader:
http://www.bernardlebel.com/wiki/index.php/3D:XSI_shaders:bl_bump2tangent_details


Bernard



On 7/30/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
> Sorry for a slight OT but does anyone have a link to that plugin that
> generates estimated normals maps from textures?  I swore there was some tool
> for photoshop or a stand alone that did this but I can't remember for sure.
>
> Kris
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.