With the nVidia plugin, I could never come even close to the filtering
quality of rendermap. Also, rendermapping is less constraining on the
orientation inside the UV space.
Cheers
Bernard
On 7/30/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
> Awesome, thanks. The Nvidia thing was what I was thinking of but your
> shader is handy as well Bernard...thanks guys!
>
> Kris
>
> On 7/30/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > If you are looking to create tangent space normal maps based on
> > elevation texture, you could give a go to this shader:
> >
> http://www.bernardlebel.com/wiki/index.php/3D:XSI_shaders:bl_bump2tangent_details
> >
> >
> > Bernard
> >
> >
> >
> > On 7/30/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
> > > Sorry for a slight OT but does anyone have a link to that plugin that
> > > generates estimated normals maps from textures? I swore there was some
> tool
> > > for photoshop or a stand alone that did this but I can't remember for
> sure.
> > >
> > > Kris
> > >
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>
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