At 19:33 30.07.2007, you wrote:
Throwing out the obvious. Have you tried spots instead of infinites just
to test? Is the building really huge or really tiny?
Not tiny, neither huge, maybe 1-200 units across. Nope, haven't tried
spots. I need the inf to simulate the sun...
no you dont...
move the infinite to the center of the object
convert it to spot or point, and move along local z axis.
the further you move it, the better it will match an infinite light.
but with the advantage of soft shadows - make a small area light (disc) out
of it, it'll look better.
For the key light I allmost allways end up using a spot or point rather than
infinite.
now for your dark spot,
if you turn off shadows in the render region does the dark spot still apear?
is your FG map set to rebuild, add points or to only use file?
If you previewed from another view to build the map, and then render using
the file from disk, anything that was not in the view the first time would
show up as black...
Also try to put a strong white point light at the camera's position and
render with that. if all else goes white but this dark zone remains, the
problem is not in the lights, but more likely in the textures.
...
Cheers, Dave
David Auner
Filmproduktion
Assmayergasse 5-7/1/1
A-1120 Wien
Austria
phone +43 664 11 27 481
e-mail david(at)auner.net
www http://www.auner.net
uid nr./vat no. ATU57818455
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