reflection affecting refraction?

Date : Wed, 1 Aug 2007 14:30:55 -0400
To : "XSI ListServer" <xsi(at)Softimage.COM>
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : reflection affecting refraction?
So I'm building your typical extreme glassy, displaced dohicky.  Was getting your usual black refraction artifacts.  Boosted the refraction depth to astronomical values which worked nicely but I was still getting some blackness.  After messing around with just about every shader including the architectural shaders and the diffraction shader, I discovered that raising the reflection depth eliminated some of the black artifacts.  Can someone please tell me why this is so when my object currently has no reflection whatsoever?

Kris

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