probably not instances,
but i imagine with the ba colourswitcher shader set to random you ought
to be able to offest the image uv remap parameters.
just make your uvs the size of one repeat (on your image) then offset
by integers and you should be able to do it cleanly.
there may be a cleaner way?
_sam
Sam Cuttriss
Janimation 3D Aficionado
Antonin Messier-Turcotte wrote:
Hi,
Let's say I've got a big object made up of little cubes. Is there any
way the cubes can be instances, yet they would grab a different part of
a big texture that is projected on the whole big object? I can't seem
to find a way to do this, even if the texture support is outside the
model that was instanced. Shouldn't it be possible?
Thanks!
Antonin
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