"FBX Support - Easily import and export skeletal data in and out of Massive
when using animation packages ranging from Autodesk Maya and Maxon Cinema 4D
to Autodesk 3ds Max much more quickly and easily than before."
No mention of XSI but they are sure to point out Cinema 4d....they must not
like us. Do we smell or something?
Kris
On 8/7/07, Marc-Andre Carbonneau <marc-andre.carbonneau(at)ubisoft.com> wrote:
>
> We personally haven't tested Massive yet so I can't answer you. I know
> ex-Hybride folks used it. (Rob, Nicolas and Marc)
>
>
>
> But if Massive now offers Mental Ray support and that it plays nice with
> XSI then it's definitely a contender to our pipeline.
>
>
>
> Judging from my colleagues who had to use Behavior for lots of shots, it's
> a beast to tackle!
>
> If we have another solution then it's very welcome.
>
>
>
>
> ------------------------------
>
> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
> Behalf Of *Kris Rivel
> *Sent:* August 7, 2007 10:37 AM
> *To:* XSI(at)Softimage.COM
> *Subject:* Re: OT: Massive and Mental Ray!
>
>
>
> Is it easy to bring XSI stuff into Massive? I haven't used Massive at all
> but I know it seems more Maya friendly. If there is no cut and dry way to
> export directly from XSI to Massive, there really should be some development
> on Softimage's part to make this happen. Now that Massive supports MR, I
> would say that is the final nail in the coffin for Behavior if Behavior ever
> even had a chance. Massive is the industry standard for crowd simulation
> and I don't see that changing anytime soon.
>
> Kris
>
> On 8/7/07, *Marc-Andre Carbonneau* <marc-andre.carbonneau(at)ubisoft.com>
> wrote:
>
> http://www.massivesoftware.com/
>
>
>
> "We are excited to be working with Massive, at a time where demand for its
> products is on the upswing," said Rolf Herken, the CEO and CTO of mental
> images. "In mental ray 3.6 we have support for assemblies, allowing
> arbitrarily large scenes such as those for which Massive is known to be
> rendered utilizing the most advanced raytracing and global illumination
> algorithms."
>
>
>
>
>
> Does it mean that it won't work with Mental Ray 3.5?
>
>
>
> *MAC*
>
>
>
>
>
------=_Part_93859_3835970.1186501724892
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Content-Disposition: inline