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... thinking about moondust (and probably thinking too far ahead, esp. since I haven't seen a demo yet), I wonder if it's also going to redefine the way you work in XSI. Especially now that hair is available in Essentials from
6.5 on... I'm imagining a combo workflow where all the previous operations possible can be inspected separately in a node inspector (like houdini's) or in the current explorer/ schematic scenario. Regualr deform and modification operators can be connected in more powerful ways than the current linear setup allows; randomization nodes etc.
I would imagine, from all we've heard ("core technology"), that XSI is gearing itself toward a core re-build and maybe a houdini like workflow and that might explain the 2 yrs (and more) of development ever since we've heard whispers of the new p-system.
(Phew sorry guys.. my day off and I'm just daydreaming....; expectations are definitely super-high now )
On 8/7/07, Todd Alan Peleg <
todd(at)theholdingcell.com> wrote:
mee tooo!
Kris Rivel wrote:
This is from Jen's blog:
"For those of you who have heard the name Moondust but weren't at the event, get ready for a re-definition. Our brilliant team of developers showed how this amazing piece of core technology will not only will provide a platform that Softimage can develop on – but also provide an amazing interface for any creative use with a vision to build their own custom tools. May sound a little vague, but if you were there - you know what I mean."
Sounds like Moondust is going to be pretty exciting! Sure wish I was there to see it!
Kris
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