Re: anoying keying setting / bug in 6.02

Date : Wed, 08 Aug 2007 13:36:29 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: anoying keying setting / bug in 6.02
there is a workaround...
autokey
 
but it is a recursive bug...  that has been logged
I believe its important enough that it should get a top priority look see...
 
I mean keyframing, how much more fundamental can you get..
 
Adam

----- Original Message -----
From: Greg Smith <greg@stanwinston.com>
Date: Wednesday, August 8, 2007 10:43 am
Subject: Re: anoying keying setting / bug in 6.02
To: XSI_MailingList <XSI@Softimage.COM>

> Yeah we've experienced the same behavior on animating a camera,
> unfortunately the guy who discovered the problem is on vacation.
> So I
> have no repro steps. However the behavior that your explaining is
> exactly what he showed me.
>
> Greg
>
> On Wed, 2007-08-08 at 13:50 +0200, Gerbrand Nel wrote:
> > Ok maybe I jumped the gun. On our side it doesn't only happen
> when you
> > re-select, it happens when you move something else in the same
> rig, also
> > if someting has both rotation and translation animation on it,
> it
> > updates the moment you save the first keyframe. In other
> words, if you
> > need to save rotation and translation on a object: the moment
> you save
> > translation, the rotation pops back to its previous value.
> >
> > thanx for the input though
> > Gerbrand
> > Brent McPherson wrote:
> > > Again, it only happens when you move something and later re-
> select it
> > > without moving it.
> > >
> > > There are no workarounds for this issue so your best bet is
> to contact
> > > Softimage support.
> > > --
> > > Brent
> > >
> > > -----Original Message-----
> > > From: owner-xsi@Softimage.COM [mailto:owner-
> xsi@Softimage.COM] On Behalf
> > > Of Gerbrand Nel
> > > Sent: Wednesday, August 08, 2007 11:45 AM
> > > To: XSI@Softimage.COM
> > > Subject: Re: anoying keying setting / bug in 6.02
> > >
> > > Hi Brent
> > > It sounds like the exact problem I'm dealing with.
> > > Is there a workaround other than auto keying or keying each
> time you
> > > move something?
> > > Our deadline is before the end of august so anything that
> can help us in
> > >
> > > this regard would be super cool
> > >
> > > Thanx
> > > G
> > >
> > > Brent McPherson wrote:
> > >  
> > >> Gerbrand,
> > >>
> > >> Sounds like it might be this bug: UDEV00239183: Loosing
> previous poses
> > >> when moving controls
> > >>
> > >> I believe it *might* rolled out in a QFE for 6.02. I have asked
> > >>    
> > > someone
> > >  
> > >> internally to clarify but with holidays and SIGGRAPH I'm
> not sure when
> > >> I will get an answer back.
> > >>
> > >> The bug happens when you select a bone in the transform
> tool that you
> > >> have
> > >> previously posed (but not saved) and then select a
> different object
> > >> without
> > >> making any further changes to the bone. The next time you modify
> > >> anything
> > >> else in the chain that bone will pop back to its saved position.
> > >>
> > >> Feel free to re-ping me with this issue if you haven't
> heard back by
> > >>    
> > > the
> > >  
> > >> end of august. (when I am back from holidays ;-)
> > >>
> > >> Thanks.
> > >> --
> > >> Brent
> > >>
> > >> -----Original Message-----
> > >> From: owner-xsi@Softimage.COM [mailto:owner-
> xsi@Softimage.COM] On
> > >>    
> > > Behalf
> > >  
> > >> Of Gerbrand Nel
> > >> Sent: Wednesday, August 08, 2007 8:49 AM
> > >> To: XSI@Softimage.COM
> > >> Subject: anoying keying setting / bug in 6.02
> > >>
> > >> Sorry if this has been asked before but every now and then
> when I save
> > >>    
> > >
> > >  
> > >> keys for a character in translation, all the rotations I've
> done for
> > >> that pose jumps back to there previous value. also when i
> move the end
> > >>    
> > >
> > >  
> > >> effector on a chain without saving the position, and then
> move the up
> > >> vector, the effector jumps back to it's previous value.
> This is very
> > >> annoying when doing pose to pose animation. is this some strange
> > >>    
> > > setting
> > >  
> > >> somewhere or is the software a bit f#$@ed???
> > >>
> > >> Thanks
> > >> Gerbrand
> > >> ---
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