Re: Siggraph User Group Summary

Date : Wed, 08 Aug 2007 13:33:28 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Siggraph User Group Summary
some more vertical than others... ehhh steve? ;-)
I'm still reeling from all the moondust stuff I've seen in the last few days..
I actually had a dream last night about the head of autodesk... never seen the chap or chapette, but all I know is that  I used that weight map RBD/ particle/voxelized setup that Ronald showed us to disintegrate him on the lower deck of the midway.. while those Go-go girls smiled and danced all around us..
 
I've gotta lay off the redbull and vodka thats for sure..
seriously though, the cool thing I like about moondust is the ability to work at a low or high level depending on your tech level. To compound graphs and use them as base nodes for further moondusting.. and the geometry caching... xsi's own internal point oven. yumm.
 
yeah.. not a lot of time to post more, but rest assured, people will be blown away when they get their hands on it. no time frame was mentioned for a rollout. If you want to get an idea on how it looks and feels, take a look at the mental mill stuff thats been on the base lately.. something like that...;-)
 
Adam
----- Original Message -----
From: Steven Caron <carons@gmail.com>
Date: Wednesday, August 8, 2007 12:19 pm
Subject: Re: Siggraph User Group Summary
To: XSI@Softimage.COM

> Dude some aren't even vertical yet! lol
>
> There are events after events and parties after parties.
>
> Ask a question about what we saw, that may be easier then trying
> to 
> describe it all at once...
>
> steven
>
> Sent from my iPhone
>
> On Aug 8, 2007, at 8:45 AM, "Andre DeAngelis"
> <andre.deangelis@ubisoft.com
>  > wrote:
>
> > It never surprises me how in spite of the expectation leading
> up to 
> > SIGGRAPH and what will be shown at the user group, but the
> ones who 
> > end up going rarely bother posting details to the list.
> >
> >
> >
> > It’s not a Softimage phenomenon.  The same thing happens
> with the Au
> > todesk UG.
> >
> >
> >
> > We saw a demo of 3Delight for XSI not long ago and were
> really 
> > excited by the integration. Interactive rendering with
> 3Delight and 
> > not having to worry about translating shaders.  3Dlight
> for XSI 
> > reads the material node directly and does a complete
> translation for 
> > you, so you can use virtually any MR shader.   This
> will be a huge 
> > bonus to the user base.
> >
> >
> >
> > And of course there is Moondust.  So long
> anticipated.  Jdex’s post 
> > is typical of the reaction from those who have seen Moondust
> in acti
> > on, yet of the thousand plus who attended last night, he is
> the only
> >  one who bothered to post.
> >
> >
> >
> > Pretty poor effort IMO.
> >
> >
> >
> > From: owner-xsi@Softimage.COM [mailto:owner-xsi@Softimage.COM]
> On 
> > Behalf Of Kris Rivel
> > Sent: August 8, 2007 11:19 AM
> > To: XSI ListServer
> > Subject: Siggraph User Group Summary
> >
> >
> >
> > Ok, so I get up this morning hoping for a long thread and lots
> of 
> > exclamation points describing what happened last night at the
> user 
> > group regarding Moondust.  Unfortunately, I don't find
> much except 
> > for this brief summary "Jdex" on CG Talk did on the event and
> all I 
> > can say is oh my god....really itching to get or even see
> Moondust.  
> > Sounds like its going to blow us all away:
> >
> > Just returned from the user group meeting.
> >
> > Presenters:
> >
> > Syd Mead - Awesome! He was down to earth, funny and as
> inspiring as 
> > his body of work. A real pleasure.
> >
> > Chris Watts (VFXSupe 300), Daniel Leduc and Joseph
> Kasparian 
> > (Hybride) rocked the house showing shots and approaches from
> 300. 
> > Great Presentation.
> >
> > New structure:
> > - FND will remain at 6.02 until the next major release. Why?
> Sorry, 
> > they didn't say.
> > - ESS/ADV change is a decision based upon the feedback that
> they 
> > have received from studio and independent artists. Bottom line
> - 
> > Independent professional artists want the more advanced
> tools,but 
> > can't afford them at the old ADV price... but generally don't
> need a 
> > renderfarm (or don't have one). Studios feel the pinch on
> their 
> > farms, and this reduces that pinch very, very well.
> >
> > New Features:
> > - Well, they didn't show them - listed as in the press-release
> and 
> > well, that's pretty much that.
> > - Mentioned that 6 major render systems have come to Soft
> ready to 
> > develop - showed one... 3Delight, in the render region, using
> the 
> > same render tree... whoa!!! Was a demo, watermarked version -
> only 
> > using two of the cores (of eight)... displacement was
> still 
> > ridiculously fast.
> >
> > Future:
> > Moondust Preview... ... ... OMFGBBQ!! Okay, enough of the
> immature 
> > BS... wait... OMFGBBQ!!... really. Nodal based everything,
> visual 
> > programming, logical flow (think rendertree), compoundable
> nodes, 
> > robust commenting... oh yeah - that's the secndary stuff.
> Amazing 
> > viewport previews, and realtime control. Blows the doors off
> of 
> > everything I've seen in the particle realm, OOTB. Tied
> directly into 
> > the core, using all processor power available, integrated
> directly 
> > into all simulation aspects... modify meshes with particles
> in 
> > realtime. As previews go... I have nothing to say except
> (and 
> > excusemy crudeness) - mental erection.
> >
> > Luxury Liner:
> > Face Robot's new features were very sound, very useful (the
> game 
> > stuff is just as useful for broadcast and film) and have
> me 
> > wondering how we can start utilizing the technology. FR is now
> a 
> > grown-up.
> >
>

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