OK, one or three more things. Does it make damn fine coffee? How
effective is it at repairing cars, and will it stop the girlfriend from
nagging?
It may have to be classed as a deity...
Adam Sale wrote:
scenes demoed at the UG for MD
1)rbd paint roller rolling down a deformed slope dropping colored
particles onto the surface as it rolled over.. a second roller then
came along and rolled over the paint, picking up the particles as it
passed over them..
2) fire.. creating fire using particles and rbds.. a match that was
lit was passed over some logs that then caught on fire.. based on the
position of the flame.. controls exposed for thickness, turbulence etc.
3)particle voxelized RBD xsi man.. based off of a weight map.. no
influence meant particles dropped right away, while the more influence
in the map caused particles to wait before falling.. noo flicker or
jitter.. RBD'd particles were shaded with AO
4)footprints... a foot steps in the sand causing a foot impression to
be left behind. Ronald also showed a null controller he'd hooked up to
that caused the footprints to gradually disappear, like waves lapping
up on a beach and eroding the footprints..
5) crowd simulation. A stream of intelligent particles flow through an
obstacle course, particles make decision based on intelligence(rays
cast in all directions from each particles position, the ray that gets
closest to the goal becomes the path that the particles take.. Ronald
ramped this up to 4000 or so actors and was still getting very good
feedback.. particles were rendered as instanced soldiers.
6) muscle sim.. simple arm flexing example with underlying muscle
object driven by an f-curve node that could have its profile updated
on the fly to change the muscle shape. controls for changing muscle
height, thickness, compresison, min, max etc.. uses a raycasting /
shrinwrap type node to have the high res mesh follow the underlying
muscle..
there were about 10 in all.. can't remember more off the top of my
head.. anyone else want to chime in... will post more when I have recall..
----- Original Message -----
From: Kris Rivel <krisrivel(at)gmail.com>
Date: Wednesday, August 8, 2007 1:22 pm
Subject: Re: Siggraph User Group Summary
To: XSI(at)Softimage.COM
> Oh dear god...I really can't wait. My brain is going
> explode with these
> thoughts of voxels, particles, deformations, simulations in
> realtime......Ireally want to see some footage.
>
>
> On 8/8/07, Cornelius Porzig <xsilist(at)connimation.de> wrote:
> >
> > On XSIbase.com there is a thread, where someone has
> translated a German
> > article on Heise.de
> (http://www.heise.de/newsticker/meldung/94070) about
> > "Moondust" The article is short but quite informative.
> >
> >
> >
> >
> >
>
http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=31964;start=4>
> >
> >
> > - Cornelius
> >
>
http://www.bbc.co.uk/
This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated.
If you have received it in error, please delete it from your system.
Do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately.
Please note that the BBC monitors e-mails sent or received.
Further communication will signify your consent to this.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi