[no subject]

Imagine what will happen for the XSI community when MoonDust is released to
the public. Within 3 months, we will see a dozen muscle systems, each using
a different strategy. Extrapolate that for other character systems, for
flesh effects, particle effects, custom forces, custom tools, crowd tools,
flocking, animation tools, etc.

Imagine where we will be after a year.


On 8/9/07, Frantisek Hradecky <franta(at)upp.cz> wrote:
>
> I am just curious this Delight for XSI is it developed by Softimage or by
> DNA Research? Did they mention it on presentation?
>
>
>

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<span style="color: rgb(0, 0, 0);">Ok so for anyone who&#39;s pretty familiar with Houdini:&nbsp; Does Moondust appear superior or inferior to Houdini in anyway?&nbsp; I was reading Brad&#39;s posting on XSIbase regarding the possible implications of Moondust and was just wondering if we&#39;ll hear a lot of &quot;Houdini already does this but better because...&quot; kind of stuff.&nbsp; Even if it can&#39;t do &quot;everything&quot; Houdini can I would still like to think its going to be big given that Houdini has such a steep learning curve.&nbsp; Any Houdini vets on here care to comment?&nbsp; Here&#39;s Brad&#39;s posting for anyone that is curious.&nbsp; Hope Brad doesn&#39;t mind me posting this here:
</span><br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"><font style="color: rgb(0, 0, 0);" color="#ffffff" face="arial" size="2"><font size="2"> MoonDust
will do for particles, custom ops, and tools, etc what the render tree
has done for custom look development. That is, open it up to many more
people and increase the rate of development.<br><br>If
anyone remembers life before the render tree, there were vey few people
developing custom mi shaders, and certainly no pure artists toying
around with code. In the si3d MR implementation, the typical artist
couldn&#39;t even blend a phong shader with a blinn specular. There was no
creative playground as the only solutions required pure scripting and
programming. This is where we are today with respect to particles and
deformations. The typical artist can do a few functional things, but
there are only so many devices on this creative playground. <br><br>Example,
how many different requests have we seen for the shrinkwrap operator?
Falloffs, offsets, weight painting, etc. Some people were trying to
extend its functionality because they need the *mouse under the carpet
effect.* Others want to experiment with muscle systems, while others
had unique problems to solve, etc. If Soft were to try to grant all
these requests, the shrinkwrap op PPG would consume the entire screen,
and it still wouldn&#39;t be enough to cover the creative requests and
needs from the user base.<br><br>MoonDust, will be the answer. <br><br>From
just one example from the user group, one can see the implications of
this paradigm shift for the XSI user base. Ronald had a MoonDust graph
that started out as a shrinkwrap compound node. By wiring that into
another scene object, and connecting a weight map control, he was on
his way to building a simple muscle system. He was basically following
the recipe that many of us have talked about when requesting new
features to be added to the shrinkwrap op. However, in the process, he
discovered some unexpected collision problems that none of us had
included in our recipe. Imagine if Soft had gone and added a few
features to Shrinkwrap, and we still couldn&#39;t get our imagined muscle
systems to work. How disappointing would that be? But using the
MoonDust graph, he was able to wire in a solution to the unforeseen
problem, and his simple muscle system was working very nicely!<br><br>Imagine
what will happen for the XSI community when MoonDust is released to the
public. Within 3 months, we will see a dozen muscle systems, each using
a different strategy. Extrapolate that for other character systems, for
flesh effects, particle effects, custom forces, custom tools, crowd
tools, flocking, animation tools, etc. <br><br>Imagine where we will be after a year.<br><br></font></font><br><div><span class="gmail_quote">On 8/9/07, <b class="gmail_sendername">Frantisek Hradecky</b> &lt;<a href="mailto:franta(at)upp.cz">
franta(at)upp.cz</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I am just curious this Delight for XSI is it developed by Softimage or by DNA Research? Did they mention it on presentation?
<br><br><br>
</blockquote></div><br>

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