i worked around it by using the split sss shader, but its giving me some weird issues on xp64, where only a single frame renders out of a sequence before shutting down MR.
bah...
Adam
----- Original Message -----
From: Sam Cuttriss <sam@janimation.com>
Date: Tuesday, August 14, 2007 9:49 am
Subject: Re: normal maps and sss Skin shader
To: XSI@Softimage.COM
> ive been aggravated by this in the past,
> i forget what solved it, i think we reverted to the old d3 shaders?
>
> i really wish the sss shader alternatives behaved more like
> traditional
> shaders.
>
> _sam
>
> *Sam Cuttriss
> * Janimation 3D Aficionado
>
>
> Adam Sale wrote:
> > no takers...? I'm thinking this can't be the first time anyone
> has
> > come up against this..
> >
> > Adam
> >
> > ----- Original Message -----
> > From: Adam Sale <adamsale@shaw.ca>
> > Date: Monday, August 13, 2007 3:21 pm
> > Subject: normal maps and sss Skin shader
> > To: xsi@Softimage.COM
> >
> > > Don't know if anyone else has this problem, but normal maps
> > > plugged into the bump port of the sss Skin shader does not work.
> > >
> > > Bumps work just fine, so I'm wondering why not normals?
> > > for now.. I cheated it using a bump map generator node with high
> > > factor to drive the normal map, but the result is not as
> nice as
> > > the normal map node...
> > >
> > > Any workarounds? or a quick way of converting normals to
> > > bumpmaps?
> > >
> > > Adam
> > >
>