Re: Copy UVs per face plugin (fix for .obj export/import uv copy problems)

Date : Mon, 20 Aug 2007 16:41:25 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Copy UVs per face plugin (fix for .obj export/import uv copy problems)
Wow, don't know how you managed to get the Isner one to work with an up to date version of XSI, that one started to give us severe trouble back around v4. Haven't touched it since.

Regarding copy/paste uvs, you currently can easily hit a situation where the pasted uvs are all messed up in an .obj workflow. This copy tool is a way to work around this problem without using GATOR, which introduces errors in the uv layout if you have overlapping or very fine detail. If you haven't encountered problems yet, you don't need it for now...

And yes, I think you have to create a user there.

   -André


Mikko Ronkainen wrote:
Hi,
may need a login to get it? Link goes to news site.
Last time I did drag and drop UV's to imported obj polys were detached, Gator did merge the island edges, not perfect but better, misners script I grabbed from this list did perfect. So how does this differ from that?


Mikko

On Mon, 20 Aug 2007 13:36:02 +0300, André Adam <a_adam(at)49games.de> wrote:

Heya,

since uv copy problems after .obj export/import operations seem to be a very common problem, I've just uploaded a self-installing custom command to Helge's mindthink website (http://www.mindthink.de) called aa_CopyUVsPerFace, which fixes this problem over here. Simply select source mesh and target mesh and the tool will copy the uv coordinates based on face indices rather than on sample indices, which are the source for the uv copy/paste issues.

Hope this is of good use, cheers!

-André

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