Wow, don't know how you managed to get the Isner one to work with an up
to date version of XSI, that one started to give us severe trouble back
around v4. Haven't touched it since.
Regarding copy/paste uvs, you currently can easily hit a situation where
the pasted uvs are all messed up in an .obj workflow. This copy tool is
a way to work around this problem without using GATOR, which introduces
errors in the uv layout if you have overlapping or very fine detail. If
you haven't encountered problems yet, you don't need it for now...
And yes, I think you have to create a user there.
-André
Mikko Ronkainen wrote:
Hi,
may need a login to get it? Link goes to news site.
Last time I did drag and drop UV's to imported obj polys were
detached, Gator did merge the island edges, not perfect but better,
misners script I grabbed from this list did perfect. So how does this
differ from that?
Mikko
On Mon, 20 Aug 2007 13:36:02 +0300, André Adam <a_adam(at)49games.de>
wrote:
Heya,
since uv copy problems after .obj export/import operations seem to be
a very common problem, I've just uploaded a self-installing custom
command to Helge's mindthink website (http://www.mindthink.de) called
aa_CopyUVsPerFace, which fixes this problem over here. Simply select
source mesh and target mesh and the tool will copy the uv coordinates
based on face indices rather than on sample indices, which are the
source for the uv copy/paste issues.
Hope this is of good use, cheers!
-André
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