Does my one run on Linux or does it throw an error around line 62? I
seem to remember Linux disliking JScript's push method, now that you
mentioned it...
Mikko Ronkainen wrote:
On Mon, 20 Aug 2007 17:41:25 +0300, André Adam <a_adam(at)49games.de>
wrote:
Wow, don't know how you managed to get the Isner one to work with an
up to date version of XSI, that one started to give us severe trouble
back around v4. Haven't touched it since.
Just ran it, and did pick session, did it for couple of objects.
Didn't even read it. XSI 6.02 linux.
Regarding copy/paste uvs, you currently can easily hit a situation
where the pasted uvs are all messed up in an .obj workflow. This copy
tool is a way to work around this problem without using GATOR, which
introduces errors in the uv layout if you have overlapping or very
fine detail. If you haven't encountered problems yet, you don't need
it for now...
I'm very happy to have another tool for it thanks.
And yes, I think you have to create a user there.
And very happy to find another resource for xsi, instead of those
endless dead links. Registered already, had to promote myself to
codeteam.
Thanks,
Mikko
-André
Mikko Ronkainen wrote:
Hi,
may need a login to get it? Link goes to news site.
Last time I did drag and drop UV's to imported obj polys were
detached, Gator did merge the island edges, not perfect but better,
misners script I grabbed from this list did perfect. So how does
this differ from that?
Mikko
On Mon, 20 Aug 2007 13:36:02 +0300, André Adam
<a_adam(at)49games.de> wrote:
Heya,
since uv copy problems after .obj export/import operations seem to
be a very common problem, I've just uploaded a self-installing
custom command to Helge's mindthink website
(http://www.mindthink.de) called aa_CopyUVsPerFace, which fixes
this problem over here. Simply select source mesh and target mesh
and the tool will copy the uv coordinates based on face indices
rather than on sample indices, which are the source for the uv
copy/paste issues.
Hope this is of good use, cheers!
-André
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