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The Kai tools are pretty cool... you can select multiple objects just by having them sit in a group... and u ca offset/ time warp the cached animation.
On 8/20/07,
Steven Caron <carons(at)gmail.com> wrote:
http://www.kaipirinha.com/
Kai has wrote a max compatible pc2 point cache op and manager for xsi and maya.
steven
On 8/20/07, Raffaele Scaduto-Medola <
raffaele(at)inch.com> wrote:
Hello all,
I am just again starting to look at point baking for my pipeline, and wanted to know if there was any more efficient solution then Point Oven point baking that works across multiple 3D software (XSI ->...) (...
->XSI)? And work on referenced models in XSI?
Any suggestions are greatly appreciated.
THX RSM
_____________________________________________________ Raffaele Scaduto-Mendola -
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