heres a waay long way around it, if its last resortish
Save out each F-Curve in the layer source to fraw2 files,
Load curves from source back onto source objects in their new layer.
you'll have to set a key on previous animated parameters in order to load fcurves..
yuck
Adam
----- Original Message -----
From: Raffael Dickreuter <raffael3d@gmail.com>
Date: Tuesday, August 21, 2007 6:21 pm
Subject: Re: saving animation from animation layers
To: XSI@Softimage.COM
> I tried the same thing, havent found a solution yet, or didnt
> try hard
> enough...
>
> On 8/21/07, Steven Caron <carons@gmail.com> wrote:
> >
> > realized after posting... i can save the "layersource#" to
> disk, and load
> > it back into the mixer as a regular animation track. i was
> hoping i could
> > somehow put this actionsource back into a layer, in an attempt
> to rebuild
> > the layers.
> >
> > i have animation on the base layer.
> > made a layer, set some keys.
> > saved the "layersource" to disk. deleted the layer.
> > re imported the "layersource"
> > made a new layer and tried to apply the "layersource" with the
> new layer
> > active. no keys show in the layer. they look like they went to
> the base
> > layer, destroying the existing animation.
> >
> > looks like i need to hit up the feedback form
> >
> > steven
> >
> > On 8/21/07, Steven Caron <carons@gmail.com > wrote:
> > >
> > > has anyone come up with a way to save animation from a
> specific layer,
> > > given it's ID or Name? saving it to an actionsource that
> could be later
> > > exported to disk?
> > >
> > > thanks
> > > steven
> > >
> >
> >
>