I do understand the good parts Kim - I am sure
the intentions and functionality are a big plus. My gripe is the spreading of
global and pass specific parameters over 3-4 PPG's. I keep searching for where
to set filter type or padding etc. - that sucks.
----- Original Message -----
Sent: Wednesday, August 22, 2007 1:54
PM
Subject: RE: 6.x rendermanager
I?m
going to jump in and disagree once more. Just to level the playfield.
J
I?ve
nothing but good to say about the way this works. I had to drop back to 5.11
on one job and the difference in the amount of time it took me to set up for
rendering doesn?t even bear thinking about. I just love
it.
Are
you using the tokens for your output paths Morten? That?s a good place to
start making life easier.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Morten Bartholdy
Sent: 22 August 2007 10:09
To:
XSI(at)Softimage.COM
Subject: 6.x
rendermanager
This is my first
production with 6.0x rendering and I just have to get it off my chest - it
just sucks how messy it is now! I can see the virtues of the global stuff but
damn it is hard to make sure I render with a specific filename per pass,
padding and specific output path >:/
I remember the long
thread about this back when 6. was released and I guess I have to second those
that said it was a serious UI regression!
Morten
Bartholdy
3D & VFX
Artist