RE: 6.x rendermanager

Date : Wed, 22 Aug 2007 15:08:06 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: 6.x rendermanager

Are you using the render manager?

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: 22 August 2007 14:28
To: XSI(at)Softimage.COM
Subject: Re: 6.x rendermanager

 

I do understand the good parts Kim - I am sure the intentions and functionality are a big plus. My gripe is the spreading of global and pass specific parameters over 3-4 PPG's. I keep searching for where to set filter type or padding etc. - that sucks.

 

I have no idea what tokens you are talking about!?

 

- MB

 

 

 

----- Original Message -----

From: kim aldis

Sent: Wednesday, August 22, 2007 1:54 PM

Subject: RE: 6.x rendermanager

 

I’m going to jump in and disagree once more. Just to level the playfield. J

 

I’ve nothing but good to say about the way this works. I had to drop back to 5.11 on one job and the difference in the amount of time it took me to set up for rendering doesn’t even bear thinking about. I just love it.

 

Are you using the tokens for your output paths Morten? That’s a good place to start making life easier.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: 22 August 2007 10:09
To: XSI(at)Softimage.COM
Subject: 6.x rendermanager

 

This is my first production with 6.0x rendering and I just have to get it off my chest - it just sucks how messy it is now! I can see the virtues of the global stuff but damn it is hard to make sure I render with a specific filename per pass, padding and specific output path >:/

 

I remember the long thread about this back when 6. was released and I guess I have to second those that said it was a serious UI regression!

 

Morten Bartholdy
3D & VFX Artist


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