RE: 6.x rendermanager

Date : Wed, 22 Aug 2007 15:42:36 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: 6.x rendermanager

It was good but it’ll need a bunch of changes to work in 6.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 22 August 2007 15:22
To: XSI(at)Softimage.COM
Subject: Re: 6.x rendermanager

 

Nikos Gatos did a spreadsheet type render settings manager quite some time ago. I doubt he supports it anymore since he is in Maya-land since a year but it's a good tool and maybe someone else can pick up the reins...

http://www.nikosgatos.com/software/xsiscripts/nrenderpassinfo/default.asp

On 8/22/07, Lee Hallett <lee.hallett(at)bbc.co.uk> wrote:

I can see the benefits, but it seems overly involved, and massively clunky in it's present guise.

I can't help thinking that it could be streamlined quite simply, and maybe add a spread-sheet style view of the rendering globals/pass locals as a quick overview and edit point. Love some of it, hate some of it.

Kind of a bit 'meh' really...





Ed Harriss wrote:

I agree with Kris. I had the same problem. I absolutely hated it at first. After I got used to it, I really started to like it. While it's not 100% perfect, I'm very happy with the direction they are going.

 

 

Ed Harriss
XSI Stuff:
http://www.EdHarriss.com
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From: owner-xsi(at)Softimage.COM [ mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: Wednesday, August 22, 2007 9:18 AM
To: XSI(at)Softimage.COM
Subject: Re: 6.x rendermanager

Give it some time....you'll love it...trust me.  I was frustrated for a week or two as well but now I can't live without it.  I HATE having to work in anything below v6 now.

Kris

On 8/22/07, David Auner <david(at)auner.net> wrote:

At 14:18 22.08.2007, you wrote:

but it's the output path issue that we've discussed to death that's the main problem.
I can see the rest of the changes would be useful to a lot of users, though personally I'm not happy using tokens.


Write a script to set your filenames. I did this a lot before 6.x. Use the FSO (in VBScript) to create directories too! I set up my script to use my scene name as a variable and build the whole thing from that. It also created the passes and set my default settings in each...

Cheers, Dave

David Auner

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