Re: 6.x rendermanager

Date : Wed, 22 Aug 2007 23:08:48 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: 6.x rendermanager
Thanks for explaining Alan. I do think tokens and global management of parameters common between passes is good, and to some degree automagical creation of output folders too - it just makes things more complicated for me when I want to replace a specific previous rendered sequence, using same filename_V01,2 etc. and make sure it happens in a particular folder on a particular server location. We usually create empty folder trees in which all usual passnames are used per folder, and since we have XSI, Maya and Max we need to stick with a structure all of these can deal with so we can find our way around.

I'd defiantely second your suggestion - I too think we need individual pass parameters.

Beware of the Islandic though - if they dont put a contract out on you they will borrow money in a big bank and buy the town where you reside.

- MB



----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, August 22, 2007 10:20 PM
Subject: Re: 6.x rendermanager



Hi Morten,

For the render manager you've got a couple of ways to do this.

You could have the scene name as a folder created in render pictures.
In which case each time you save a new version you'd automatically get
a new directory for the renders.

Or you can change the base RenderPictures path yourself so it only
updates when you want it to.

The RenderPictures path is global for the scene so either of these
allow you to change it in one plus. As well you can have all your
framebuffers set to [pass]/[pass]_[framebuffer].###

This means you've got everything automagically created as you add
passes, potentially as you save scenes, or if you prefer by changing
the base RenderPictures variable in one place rather than going
through even single pass and creating the directory structure.

I'm afraid I'm one of the people who think it's very cool too, but the
problem is that I think you should be able to localize individual
parameters to a pass rather than the whole batch as it is now. Though
I think Halfy just about put a hit out on me when I suggested that.

Cheers,

Alan.

On 8/22/07, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:


This is nice, but I often want to use a premade folder structure for output
in to specific folders, and I also often want to browse to existing images
to select their filenames and change version number or append pass specific
labels. I can't see how to do that in the Render Manager.


- MB



----- Original Message -----
From: kim aldis
To: XSI(at)Softimage.COM
Sent: Wednesday, August 22, 2007 5:52 PM
Subject: RE: 6.x rendermanager




One of the beauties of the new front end is that you don't need to create
folders. Just set the outputs and the folders are created for you.







From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
David Auner
Sent: 22 August 2007 16:18
To: XSI(at)Softimage.COM
Subject: Re: 6.x rendermanager




At 17:08 22.08.2007, you wrote:



Actually Kim, I am frantically searching through all three PPG's and the
Render Manager to try and make sure all passes render with the setings I
want and wind up in each their output folder - the latter seems the most
difficult now. This is of course because it is the first time I really use
these PPG's i 6.x and I am in a big hurry because of looming deadlines. I am
sure Kris is right I will get the hang of it and eventually appreciate the
improved functionality but I still think there is some merit in having PPG's
for stuff like this that I can grasp the second time I look at them, and in
this implementation that is not the case.



Hi Morten ,

will you need to create these folders? If so try this piece of script:

dim scn, vers
scn = "scenename" 'Scene Name
vers = "1a"  'Scene/Render Version

Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
FSO.CreateFolder("M:\finals\"&scn)
FSO.CreateFolder("M:\finals\"&scn&"\shadows")
FSO.CreateFolder("M:\finals\"&scn&"\reflections")
FSO.CreateFolder("M:\finals\"&scn&"\reflection_matte")

Adjust the path names to your needs...

And then use this piece set them filenames and paths all at once:

SetValue "Passes.Default_Pass.Main.Filename",
"finals\"&scn&"\"&scn&"_beauty_f"&vers&".####.tif"
SetValue "Passes.Shadow.Main.Filename",
"finals\"&scn&"\shadows\"&scn&"_shadow_f"&vers&".####.tif"
SetValue "Passes.Reflection.Main.Filename",
"finals\"&scn&"\reflections\"&scn&"_reflection_f"&vers&".####.tif"
SetValue "Passes.Reflection_Matte.Main.Filename",
"finals\"&scn&"\reflection_matte\"&scn&"_reflection_matte_f"&vers&".####.tif"

Cheers, Dave



David Auner

Filmproduktion

Assmayergasse 5-7/1/1
A-1120 Wien
Austria

phone +43 664 11 27 481
e-mail david(at)auner.net
www http://www.auner.net
uid nr./vat no. ATU57818455


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