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"...but the problem is that I think you should be able to localize
individual parameters to a pass rather than the whole batch as it is now.
Though I think Halfy just about put a hit out on me when I suggested that"
that seems like it would be more of a nightmare to
manage.
It shouldnt be that
much of a problem - It could work pretty much like
overrides.
add an override to a pass and d&d
the parameters you want from the renderoptions in there.
this way it wouldnt need to break the way the
global values are being propagated.
It would just be a modification living on top of
that.
the current "all or nothing" approach, where all
parameters in a pass are either global or local is plain ridiculous.
(ducks)
if you have localized options for a pass, and realize you need to
make a change globally. you can still use multi ppg and set them all at once.
steven
On 8/22/07, Alan
Jones <skyphyr(at)gmail.com>
wrote:
Hi
Morten,
For the render manager you've got a couple of ways to do
this.
You could have the scene name as a folder created in render
pictures. In which case each time you save a new version you'd
automatically get a new directory for the renders.
Or you can
change the base RenderPictures path yourself so it only updates when you
want it to.
The RenderPictures path is global for the scene so either
of these allow you to change it in one plus. As well you can have all
your framebuffers set to [pass]/[pass]_[framebuffer].###
This
means you've got everything automagically created as you add passes,
potentially as you save scenes, or if you prefer by changing the base
RenderPictures variable in one place rather than going through even
single pass and creating the directory structure.
I'm afraid I'm one
of the people who think it's very cool too, but the problem is that I
think you should be able to localize individual parameters to a pass
rather than the whole batch as it is now. Though I think Halfy just about
put a hit out on me when I suggested
that.
Cheers,
Alan.
On 8/22/07, Morten Bartholdy < xsi(at)colorshopvfx.dk>
wrote: > > > This is nice, but I often want to use a
premade folder structure for output > in to specific folders, and I
also often want to browse to existing images > to select their
filenames and change version number or append pass specific > labels.
I can't see how to do that in the Render Manager. > > -
MB > > > > ----- Original Message ----- >
From: kim aldis > To: XSI(at)Softimage.COM > Sent:
Wednesday, August 22, 2007 5:52 PM > Subject: RE: 6.x
rendermanager > > > > > One of the beauties of
the new front end is that you don't need to create >
folders. Just set the outputs and the folders are created for
you. > > > > > > > From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On
Behalf Of > David Auner > Sent: 22 August 2007 16:18 > To:
XSI(at)Softimage.COM > Subject:
Re: 6.x rendermanager > > > > At 17:08 22.08.2007,
you wrote: > > > > Actually Kim, I am frantically
searching through all three PPG's and the > Render Manager to try and
make sure all passes render with the setings I > want and wind up in
each their output folder - the latter seems the most > difficult now.
This is of course because it is the first time I really use > these
PPG's i 6.x and I am in a big hurry because of looming deadlines. I am
> sure Kris is right I will get the hang of it and eventually
appreciate the > improved functionality but I still think there is
some merit in having PPG's > for stuff like this that I can grasp the
second time I look at them, and in > this implementation that is not
the case. > > > Hi Morten , > > will you need
to create these folders? If so try this piece of script: > > dim
scn, vers > scn = "scenename" 'Scene Name > vers =
"1a" 'Scene/Render Version > > Dim FSO > Set
FSO = CreateObject("Scripting.FileSystemObject") >
FSO.CreateFolder("M:\finals\"&scn) > FSO.CreateFolder
("M:\finals\"&scn&"\shadows") >
FSO.CreateFolder("M:\finals\"&scn&"\reflections") >
FSO.CreateFolder("M:\finals\"&scn&"\reflection_matte")
> > Adjust the path names to your needs... > > And
then use this piece set them filenames and paths all at
once: > > SetValue "Passes.Default_Pass.Main.Filename", >
"finals\"&scn&"\"&scn&"_beauty_f"&vers&".####.tif"
> SetValue "Passes.Shadow.Main.Filename", >
"finals\"&scn&"\shadows\"&scn&"_shadow_f"&vers&".####.tif" >
SetValue "Passes.Reflection.Main.Filename ", >
"finals\"&scn&"\reflections\"&scn&"_reflection_f"&vers&".####.tif" >
SetValue "Passes.Reflection_Matte.Main.Filename", >
"finals\"&scn&"\reflection_matte\"&scn&"_reflection_matte_f"&vers&".####.tif"
> > Cheers, Dave > > > > David
Auner > > Filmproduktion > > Assmayergasse
5-7/1/1 > A-1120 Wien > Austria > > phone +43 664 11
27 481 > e-mail david(at)auner.net > www http://www.auner.net > uid nr./vat no.
ATU57818455 > > > ---<<| "I am eye. I am a
mechanical eye. |>>--- >
---<<| I, a machine, am showing you a
world, |>>--- > ---<<| the likes of which only
I can see." |>>--- > ---<<| - Dziga
Vertov
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