Re: 6.x rendermanager

Date : Wed, 22 Aug 2007 15:21:44 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: 6.x rendermanager
sure. overrides would be a common already understood method. it just think it means more floating ppgs for me to inspect. awesome!

On 8/22/07, peter boeykens <peter_b(at)skynet.be> wrote:
 
"...but the problem is that I think you should be able to localize individual
parameters to a pass rather than the whole batch as it is now. Though
I think Halfy just about put a hit out on me when I suggested that"

that seems like it would be more of a nightmare to manage.
It shouldnt be that much of a problem - It could work pretty much like overrides.
 
add an override to a pass  and d&d the parameters you want from the renderoptions in there.
 
this way it wouldnt need to break the way the global values are being propagated.
It would just be a modification living on top of that.
 
the current "all or nothing" approach, where all parameters in a pass are either global or local is plain ridiculous. (ducks)
 
 
 

if you have localized options for a pass, and realize you need to make a change globally. you can still use multi ppg and set them all at once.

steven

On 8/22/07, Alan Jones <skyphyr(at)gmail.com> wrote:
Hi Morten,

For the render manager you've got a couple of ways to do this.

You could have the scene name as a folder created in render pictures.
In which case each time you save a new version you'd automatically get
a new directory for the renders.

Or you can change the base RenderPictures path yourself so it only
updates when you want it to.

The RenderPictures path is global for the scene so either of these
allow you to change it in one plus. As well you can have all your
framebuffers set to [pass]/[pass]_[framebuffer].###

This means you've got everything automagically created as you add
passes, potentially as you save scenes, or if you prefer by changing
the base RenderPictures variable in one place rather than going
through even single pass and creating the directory structure.

I'm afraid I'm one of the people who think it's very cool too, but the
problem is that I think you should be able to localize individual
parameters to a pass rather than the whole batch as it is now. Though
I think Halfy just about put a hit out on me when I suggested that.

Cheers,

Alan.

On 8/22/07, Morten Bartholdy < xsi(at)colorshopvfx.dk> wrote:
>
>
> This is nice, but I often want to use a premade folder structure for output
> in to specific folders, and I also often want to browse to existing images
> to select their filenames and change version number or append pass specific
> labels. I can't see how to do that in the Render Manager.
>
> - MB
>
>
>
> ----- Original Message -----
> From: kim aldis
> To: XSI(at)Softimage.COM
> Sent: Wednesday, August 22, 2007 5:52 PM
> Subject: RE: 6.x rendermanager
>
>
>
>
> One of the beauties of the new front end is that you don't need to  create
> folders. Just set the outputs and the folders are created for you.
>
>
>
>
>
>
> From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of
> David Auner
> Sent: 22 August 2007 16:18
> To: XSI(at)Softimage.COM
> Subject: Re: 6.x rendermanager
>
>
>
> At 17:08 22.08.2007, you wrote:
>
>
>
> Actually Kim, I am frantically searching through all three PPG's and the
> Render Manager to try and make sure all passes render with the setings I
> want and wind up in each their output folder - the latter seems the most
> difficult now. This is of course because it is the first time I really use
> these PPG's i 6.x and I am in a big hurry because of looming deadlines. I am
> sure Kris is right I will get the hang of it and eventually appreciate the
> improved functionality but I still think there is some merit in having PPG's
> for stuff like this that I can grasp the second time I look at them, and in
> this implementation that is not the case.
>
>
> Hi Morten ,
>
> will you need to create these folders? If so try this piece of script:
>
> dim scn, vers
> scn = "scenename" 'Scene Name
> vers = "1a"  'Scene/Render Version
>
> Dim FSO
> Set FSO = CreateObject("Scripting.FileSystemObject")
> FSO.CreateFolder("M:\finals\"&scn)
> FSO.CreateFolder ("M:\finals\"&scn&"\shadows")
> FSO.CreateFolder("M:\finals\"&scn&"\reflections")
> FSO.CreateFolder("M:\finals\"&scn&"\reflection_matte")
>
> Adjust the path names to your needs...
>
> And then use this piece set them filenames and paths all at once:
>
> SetValue "Passes.Default_Pass.Main.Filename",
> "finals\"&scn&"\"&scn&"_beauty_f"&vers&".####.tif"
> SetValue "Passes.Shadow.Main.Filename",
> "finals\"&scn&"\shadows\"&scn&"_shadow_f"&vers&".####.tif"
> SetValue "Passes.Reflection.Main.Filename ",
> "finals\"&scn&"\reflections\"&scn&"_reflection_f"&vers&".####.tif"
> SetValue "Passes.Reflection_Matte.Main.Filename",
> "finals\"&scn&"\reflection_matte\"&scn&"_reflection_matte_f"&vers&".####.tif"
>
> Cheers, Dave
>
>
>
> David Auner
>
> Filmproduktion
>
> Assmayergasse 5-7/1/1
> A-1120 Wien
> Austria
>
> phone +43 664 11 27 481
> e-mail david(at)auner.net
> www http://www.auner.net
> uid nr./vat no. ATU57818455
>
>
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