|
hello, you define your channel in rendertree it's a node : Nodes/Render channels/storeInchannel you need to connect what you store in channel like incidence mixed with phong specular for exemple.. here you can use the predefined channel ... color, ambiant .... or Add a new one more specific : channel_incidence_spec
after in your pass option you can add a new pass channel with your new channels.
you can see a video here : http://softimage.com/products/xsi/videos.aspx?video_id=27
regards
bilka
2007/8/23, Tim Leydecker <BauerOink(at)gmx.de>:
I wouldn´t want to but into the other thread: Subject: RE: 6.x rendermanager
As I have some more practical questions, mostly regarding passorganization&setup, not tokens.
*How do I create a channel with select objects in it,
something Chinny showed on the Roadshow for 6?
*Where can I read up on this?
*Why can I save a Pass preset, only to realize it´ll not just help re-using rendersettings like crop and AA, FB and such but also recreate Partitions and
rendercameras. Nice, but how do I create a template just for a specific set of channels, naming conventions and AA settings?
*Where can I read up on this?
Cheers
tim
P.S: I like the rendermanager alot, would love to get
used to it more so I can make best use extra channels, as diskspace is cheap and arbitrary numbers of masks a must for comping.
--- Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in body: unsubscribe xsi
|