I see your point Kim, but as I said we worked with XSI on a title and
then it was decided to move back to Maya for the next version of the
game franchise. To me that's like deciding that 8-track tapes are
superior to CD's. Maya has it's strengths, but not from a gaming point
of view (imho).
Karl.
kim aldis wrote:
Same reason it’s been taking a while in the movies; it takes a while
and a lot of want to change pipelines at that level.
*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
Behalf Of *karlnrose
*Sent:* 29 August 2007 19:25
*To:* XSI(at)Softimage.COM
*Subject:* Re: Industry needs more xsi artists!
What I don't understand is why XSI isn't more popular with game
studios? It's got fantastic poly tools not to mention the texturing is
smooth as butter. There are some great game dev features, yet most
game studios are still using Max or Maya. I used to work for EA Canada
and one of the games I worked on was done in XSI and then they decided
to switch to Maya for the next release of the game. Now I use Maya a
work all day every day (my boss's choice not mine), and I have to say
that the poly tools in Maya are lacking as is the uv editor. I know
that some games (great game titles like Half Life 2) were made in XSI,
but the majority of developers still don't use XSI. Waddup with that?
Karl.
Meng-Yang Lu wrote:
Wow...sending out an SOS!
There are some studios here using XSI, and lately, I've found it to be
more and more users that I originally thought. It doesn't seem like
there's a shortage of XSI users, but maybe the amount of work at XSI
shops have outgrown our little talent supply. A few of the smaller
5-10 man shops here are planning to expand, so the growth, from my
perspective, is definitely there.
Maybe the List isn't where this should be posted, but I know its the
highest concentration of experienced XSI users. You could probably
formulate your post on CGTalk in General Discussion to entice the
various user community to switch over. The consensus is that there are
no XSI jobs, but given your case, it's not true. Simply put, XSI
Skills = Jobs in NYC, and maybe you'll get a few bites.
And maybe if Softimage would like to host training sessions like
SideFX is doing, that wouldn't hurt either to expose interested users
to the application. This has been discussed to death before, but we
haven't really express the demand for good XSI users to non-XSI users.
I'll be switching back to XSI after serving out my sentence here at a
Maya shop.
It's been a busy year this year for CG. And if anyone knows of FX
artists that know Realflow, Syflex, or simulation of that ilk, send
them my way. :-P
-Lu
On 8/29/07, *Kris Rivel* <krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>> wrote:
We really need to get some more experienced and talented XSI artists,
especially here in NYC. I normally might not bring attention to it
since being an XSI artist in NYC means guaranteed work and I like
being in demand but it seems there's been a huge demand for XSI talent
here in the city and elsewhere. I'm not trying to toot my horn but
I've turned down at least 6 or 8 offers for work in the past week...no
lie. I'm handling more than one job often and way too booked to
consider anything else for at least another month or two. What little
XSI freelancers I do know, are all booked or have moved on to
full-time positions here or in other parts of the country. Now I don't
want the opposite to happen either where there are too many artists
but I'm starting to wonder if this shortage can be more damaging. If
nobody can ever find an xsi artist, nobody will use xsi anymore.
So...if you're looking for a life change, know XSI and can hit the
ground running.....come to NYC and HELP!
Kris
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