Re: Industry needs more xsi artists!

Date : Wed, 29 Aug 2007 21:16:03 +0200
To : XSI(at)Softimage.COM
From : karlnrose <karlnrose(at)bluewin.ch>
Subject : Re: Industry needs more xsi artists!
I see your point Kim, but as I said we worked with XSI on a title and then it was decided to move back to Maya for the next version of the game franchise. To me that's like deciding that 8-track tapes are superior to CD's. Maya has it's strengths, but not from a gaming point of view (imho).

Karl.




kim aldis wrote:

Same reason it’s been taking a while in the movies; it takes a while and a lot of want to change pipelines at that level.


*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *karlnrose
*Sent:* 29 August 2007 19:25
*To:* XSI(at)Softimage.COM
*Subject:* Re: Industry needs more xsi artists!


What I don't understand is why XSI isn't more popular with game studios? It's got fantastic poly tools not to mention the texturing is smooth as butter. There are some great game dev features, yet most game studios are still using Max or Maya. I used to work for EA Canada and one of the games I worked on was done in XSI and then they decided to switch to Maya for the next release of the game. Now I use Maya a work all day every day (my boss's choice not mine), and I have to say that the poly tools in Maya are lacking as is the uv editor. I know that some games (great game titles like Half Life 2) were made in XSI, but the majority of developers still don't use XSI. Waddup with that?

Karl.




Meng-Yang Lu wrote:

Wow...sending out an SOS!

There are some studios here using XSI, and lately, I've found it to be more and more users that I originally thought. It doesn't seem like there's a shortage of XSI users, but maybe the amount of work at XSI shops have outgrown our little talent supply. A few of the smaller 5-10 man shops here are planning to expand, so the growth, from my perspective, is definitely there.

Maybe the List isn't where this should be posted, but I know its the highest concentration of experienced XSI users. You could probably formulate your post on CGTalk in General Discussion to entice the various user community to switch over. The consensus is that there are no XSI jobs, but given your case, it's not true. Simply put, XSI Skills = Jobs in NYC, and maybe you'll get a few bites.

And maybe if Softimage would like to host training sessions like SideFX is doing, that wouldn't hurt either to expose interested users to the application. This has been discussed to death before, but we haven't really express the demand for good XSI users to non-XSI users. I'll be switching back to XSI after serving out my sentence here at a Maya shop.

It's been a busy year this year for CG. And if anyone knows of FX artists that know Realflow, Syflex, or simulation of that ilk, send them my way. :-P

-Lu

On 8/29/07, *Kris Rivel* <krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>> wrote:

We really need to get some more experienced and talented XSI artists, especially here in NYC. I normally might not bring attention to it since being an XSI artist in NYC means guaranteed work and I like being in demand but it seems there's been a huge demand for XSI talent here in the city and elsewhere. I'm not trying to toot my horn but I've turned down at least 6 or 8 offers for work in the past week...no lie. I'm handling more than one job often and way too booked to consider anything else for at least another month or two. What little XSI freelancers I do know, are all booked or have moved on to full-time positions here or in other parts of the country. Now I don't want the opposite to happen either where there are too many artists but I'm starting to wonder if this shortage can be more damaging. If nobody can ever find an xsi artist, nobody will use xsi anymore. So...if you're looking for a life change, know XSI and can hit the ground running.....come to NYC and HELP!

Kris





---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.