Don't forget Pan's Labyrinth..
I just watched that recently and was blown away!
Steven Caron wrote:
> agreed..
>
> more productions like '300' and feature animations like "barnyard"
>
> steven
>
> On 8/29/07, *Bradley Gabe* < withanar(at)gmail.com
<mailto:withanar(at)gmail.com>
> <mailto: withanar(at)gmail.com <mailto:withanar(at)gmail.com>>> wrote:
>
> This thread again :-)
>
> I think we've seen Soft attempt a number of startegies to
increase
> user base; cost decrease, training initiatives, marketing
pushes,
> etc. There are too many catch-22's at work for it to be
broken so
> easily.
>
> If we want to increase the user base, it probably has to be
caused
> by us, the existing user base. We need to create work that gets
> attention. We need to produce something out of the ordinary
that
> gets other industry pros asking, how did they do that? And
how did
> they do it in such a short time? And how can we do that too?
>
> When such questions are asked about an effect or production,
how
> often has the answer been Maya, Max, or some proprietary
> thing? When that answer starts becoming XSI, then we'll see the
> user base grow in a significant way.
>
> -Brad
>
> On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto:krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>> >
wrote:
>
> Yeah but I'm sure they had "some" reason to switch back to
> Maya. More artists? Maybe they had pipeline issues with
> XSI? Maybe the supervisor hates XSI? In fact...maybe
one of
> the superiors is sleeping with someone from
> Autodesk?...hey...ya never know!
>
> For most places...they don't want to fix what isn't broken.
> They may or may not know that there are superior tools out
> there but the bottom line is that they are there to make
> money. Their current pipeline works and they won't
change it
> unless something can significantly save them money in
> production costs. Hopefully, with Softimage's new pricing
> scheme and possibly Moondust, things will change. If
you can
> break it down and show just how much time and money you can
> save with software A vs. software B, then the superiors
might
> consider it, even if it does mean re-training some of
their team.
>
> Kris
>
>
> On 8/29/07, *karlnrose* < karlnrose(at)bluewin.ch
<mailto:karlnrose(at)bluewin.ch>
> <mailto:karlnrose(at)bluewin.ch
<mailto:karlnrose(at)bluewin.ch>> > wrote:
>
> I see your point Kim, but as I said we worked with
XSI on
> a title and
> then it was decided to move back to Maya for the next
> version of the
> game franchise. To me that's like deciding that 8-track
> tapes are
> superior to CD's. Maya has it's strengths, but not
from a
> gaming point
> of view (imho).
>
> Karl.
>
>
>
>
> kim aldis wrote:
> >
> > Same reason it's been taking a while in the movies; it
> takes a while
> > and a lot of want to change pipelines at that level.
> >
> > *From:* owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>
> <mailto: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>>
> [mailto: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>
> <mailto:owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>>] *On
> > Behalf Of *karlnrose
> > *Sent:* 29 August 2007 19:25
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
<mailto: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
> > *Subject:* Re: Industry needs more xsi artists!
> >
> > What I don't understand is why XSI isn't more popular
> with game
> > studios? It's got fantastic poly tools not to
mention the
> texturing is
> > smooth as butter. There are some great game dev
features,
> yet most
> > game studios are still using Max or Maya. I used
to work
> for EA Canada
> > and one of the games I worked on was done in XSI
and then
> they decided
> > to switch to Maya for the next release of the
game. Now I
> use Maya a
> > work all day every day (my boss's choice not
mine), and I
> have to say
> > that the poly tools in Maya are lacking as is the uv
> editor. I know
> > that some games (great game titles like Half Life
2) were
> made in XSI,
> > but the majority of developers still don't use XSI.
> Waddup with that?
> >
> > Karl.
> >
> >
> >
> >
> > Meng-Yang Lu wrote:
> >
> > Wow...sending out an SOS!
> >
> > There are some studios here using XSI, and lately,
I've
> found it to be
> > more and more users that I originally thought. It
doesn't
> seem like
> > there's a shortage of XSI users, but maybe the
amount of
> work at XSI
> > shops have outgrown our little talent supply. A
few of
> the smaller
> > 5-10 man shops here are planning to expand, so the
> growth, from my
> > perspective, is definitely there.
> >
> > Maybe the List isn't where this should be posted,
but I
> know its the
> > highest concentration of experienced XSI users.
You could
> probably
> > formulate your post on CGTalk in General Discussion to
> entice the
> > various user community to switch over. The
consensus is
> that there are
> > no XSI jobs, but given your case, it's not true.
Simply
> put, XSI
> > Skills = Jobs in NYC, and maybe you'll get a few
bites.
> >
> > And maybe if Softimage would like to host training
> sessions like
> > SideFX is doing, that wouldn't hurt either to expose
> interested users
> > to the application. This has been discussed to death
> before, but we
> > haven't really express the demand for good XSI
users to
> non-XSI users.
> > I'll be switching back to XSI after serving out my
> sentence here at a
> > Maya shop.
> >
> > It's been a busy year this year for CG. And if anyone
> knows of FX
> > artists that know Realflow, Syflex, or simulation
of that
> ilk, send
> > them my way. :-P
> >
> > -Lu
> >
> > On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto: krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>>
> > <mailto: krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto:krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>>>> wrote:
> >
> > We really need to get some more experienced and
talented
> XSI artists,
> > especially here in NYC. I normally might not bring
> attention to it
> > since being an XSI artist in NYC means guaranteed work
> and I like
> > being in demand but it seems there's been a huge
demand
> for XSI talent
> > here in the city and elsewhere. I'm not trying to
toot my
> horn but
> > I've turned down at least 6 or 8 offers for work
in the
> past week...no
> > lie. I'm handling more than one job often and way too
> booked to
> > consider anything else for at least another month
or two.
> What little
> > XSI freelancers I do know, are all booked or have
moved
> on to
> > full-time positions here or in other parts of the
> country. Now I don't
> > want the opposite to happen either where there are too
> many artists
> > but I'm starting to wonder if this shortage can be
more
> damaging. If
> > nobody can ever find an xsi artist, nobody will
use xsi
> anymore.
> > So...if you're looking for a life change, know XSI and
> can hit the
> > ground running.....come to NYC and HELP!
> >
> > Kris
> >
> >
> >
>
>
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